Allow setting autosave interval to a custom number of real-time minutes

pull/348/head
Jonathan G Rennison 3 years ago
parent 583663bca1
commit 7953a1f8d1

@ -1037,10 +1037,13 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM_LABEL :Custom interval (days)
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL :Custom interval (real-time minutes)
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM :Every {COMMA}{NBSP}days
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM_SINGULAR :Every day
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM :Every {COMMA} real-time minutes
STR_GAME_OPTIONS_AUTOSAVE_QUERY_CAPT :{WHITE}Autosave interval in days
STR_GAME_OPTIONS_AUTOSAVE_DAYS_QUERY_CAPT :{WHITE}Autosave interval in days
STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT :{WHITE}Autosave interval in real-time minutes
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use
@ -1796,6 +1799,9 @@ STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_DAYS :Custom autosave interval in days: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_DAYS_HELPTEXT :Set custom days interval between automatic game saves
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_MINUTES :Custom autosave interval in real-time minutes: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_MINUTES_HELPTEXT :Set custom real-time minutes of game time interval between automatic game saves
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT :Autosave on network disconnection: {STRING2}
STR_CONFIG_SETTING_AUTOSAVE_ON_NETWORK_DISCONNECT_HELPTEXT :When enabled, multiplayer clients automatically save the game when disconnected from the server

@ -1893,6 +1893,14 @@ void StateGameLoop()
_tick_skip_counter++;
_scaled_tick_counter++; // This must update in lock-step with _tick_skip_counter, such that it always matches what SetScaledTickVariables would return.
_scaled_date_ticks++; // "
if (_settings_client.gui.autosave == 6 && !(_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) &&
(_scaled_date_ticks % (_settings_client.gui.autosave_custom_minutes * (60000 / MILLISECONDS_PER_TICK))) == 0) {
_do_autosave = true;
_check_special_modes = true;
SetWindowDirty(WC_STATUS_BAR, 0);
}
if (_tick_skip_counter < _settings_game.economy.day_length_factor) {
AnimateAnimatedTiles();
CallVehicleTicks();

@ -62,6 +62,7 @@ static const StringID _autosave_dropdown[] = {
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM_LABEL,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM_LABEL,
INVALID_STRING_ID,
};
@ -173,6 +174,7 @@ struct GameOptionsWindow : Window {
enum class QueryTextItem {
None,
AutosaveCustomDays,
AutosaveCustomRealTimeMinutes,
};
QueryTextItem current_query_text_item = QueryTextItem::None;
@ -319,6 +321,9 @@ struct GameOptionsWindow : Window {
if (_settings_client.gui.autosave == 5) {
SetDParam(0, _settings_client.gui.autosave_custom_days == 1 ? STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM_SINGULAR : STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_DAYS_CUSTOM);
SetDParam(1, _settings_client.gui.autosave_custom_days);
} else if (_settings_client.gui.autosave == 6) {
SetDParam(0, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_MINUTES_CUSTOM);
SetDParam(1, _settings_client.gui.autosave_custom_minutes);
} else {
SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]);
}
@ -553,7 +558,11 @@ struct GameOptionsWindow : Window {
if (index == 5) {
this->current_query_text_item = QueryTextItem::AutosaveCustomDays;
SetDParam(0, _settings_client.gui.autosave_custom_days);
ShowQueryString(STR_JUST_INT, STR_GAME_OPTIONS_AUTOSAVE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
ShowQueryString(STR_JUST_INT, STR_GAME_OPTIONS_AUTOSAVE_DAYS_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
} else if (index == 6) {
this->current_query_text_item = QueryTextItem::AutosaveCustomRealTimeMinutes;
SetDParam(0, _settings_client.gui.autosave_custom_minutes);
ShowQueryString(STR_JUST_INT, STR_GAME_OPTIONS_AUTOSAVE_MINUTES_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
} else {
_settings_client.gui.autosave = index;
this->SetDirty();
@ -650,6 +659,12 @@ struct GameOptionsWindow : Window {
_settings_client.gui.autosave_custom_days = Clamp(value, 1, 4000);
this->SetDirty();
break;
case QueryTextItem::AutosaveCustomRealTimeMinutes:
_settings_client.gui.autosave = 6;
_settings_client.gui.autosave_custom_minutes = Clamp(value, 1, 8000);
this->SetDirty();
break;
}
}
}
@ -1883,6 +1898,7 @@ static SettingsContainer &GetSettingsTree()
interface->Add(new SettingEntry("gui.fast_forward_speed_limit"));
interface->Add(new SettingEntry("gui.autosave"));
interface->Add(new ConditionallyHiddenSettingEntry("gui.autosave_custom_days", []() -> bool { return _settings_client.gui.autosave != 5; }));
interface->Add(new ConditionallyHiddenSettingEntry("gui.autosave_custom_minutes", []() -> bool { return _settings_client.gui.autosave != 6; }));
interface->Add(new SettingEntry("gui.autosave_on_network_disconnect"));
interface->Add(new SettingEntry("gui.savegame_overwrite_confirm"));
interface->Add(new SettingEntry("gui.toolbar_pos"));

@ -148,6 +148,7 @@ struct GUISettings : public TimeSettings {
ZoomLevel sprite_zoom_min; ///< maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead of scaling a lower resolution sprite
byte autosave; ///< how often should we do autosaves?
uint16 autosave_custom_days; ///< custom autosave interval in days
uint16 autosave_custom_minutes; ///< custom autosave interval in real-time minutes
bool threaded_saves; ///< should we do threaded saves?
bool keep_all_autosave; ///< name the autosave in a different way
bool autosave_on_exit; ///< save an autosave when you quit the game, but do not ask "Do you really want to quit?"

@ -27,7 +27,7 @@ static_assert(_locale_currencies.size() == CURRENCY_END);
static constexpr std::initializer_list<const char*> _locale_units{"imperial", "metric", "si", "gameunits"};
static constexpr std::initializer_list<const char*> _town_names{"english", "french", "german", "american", "latin", "silly", "swedish", "dutch", "finnish", "polish", "slovak", "norwegian", "hungarian", "austrian", "romanian", "czech", "swiss", "danish", "turkish", "italian", "catalan"};
static constexpr std::initializer_list<const char*> _climates{"temperate", "arctic", "tropic", "toyland"};
static constexpr std::initializer_list<const char*> _autosave_interval{"off", "monthly", "quarterly", "half year", "yearly", "custom_days"};
static constexpr std::initializer_list<const char*> _autosave_interval{"off", "monthly", "quarterly", "half year", "yearly", "custom_days", "custom_realtime_minutes"};
static constexpr std::initializer_list<const char*> _roadsides{"left", "right"};
static constexpr std::initializer_list<const char*> _savegame_date{"long", "short", "iso"};
static constexpr std::initializer_list<const char*> _savegame_overwrite_confirm{"no", "different", "not same", "yes"};

@ -4085,7 +4085,7 @@ var = gui.autosave
type = SLE_UINT8
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN
def = 1
max = 5
max = 6
full = _autosave_interval
str = STR_CONFIG_SETTING_AUTOSAVE
strhelp = STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT
@ -4106,6 +4106,19 @@ strhelp = STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_DAYS_HELPTEXT
strval = STR_TIMETABLE_DAYS
cat = SC_BASIC
[SDTC_VAR]
var = gui.autosave_custom_minutes
type = SLE_UINT16
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = 30
min = 3
max = 8000
interval = 10
str = STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_MINUTES
strhelp = STR_CONFIG_SETTING_AUTOSAVE_CUSTOM_MINUTES_HELPTEXT
strval = STR_TIMETABLE_MINUTES
cat = SC_BASIC
[SDTC_BOOL]
var = gui.threaded_saves
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC

Loading…
Cancel
Save