(svn r16432) -Feature(tte): use 'scrollto x y' in console to scroll to tile with given coordinates

This commit is contained in:
smatz 2009-05-26 13:16:58 +00:00
parent 272722f12f
commit 795231995d

View File

@ -155,13 +155,14 @@ DEF_CONSOLE_CMD(ConStopAllVehicles)
DEF_CONSOLE_CMD(ConScrollToTile)
{
if (argc == 0) {
IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'");
IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
switch (argc) {
case 0:
IConsoleHelp("Center the screen on a given tile.");
IConsoleHelp("Usage: 'scrollto <tile>' or 'scrollto <x> <y>'");
IConsoleHelp("Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
return true;
}
if (argc == 2) {
case 2: {
uint32 result;
if (GetArgumentInteger(&result, argv[1])) {
if (result >= MapSize()) {
@ -171,6 +172,21 @@ DEF_CONSOLE_CMD(ConScrollToTile)
ScrollMainWindowToTile((TileIndex)result);
return true;
}
break;
}
case 3: {
uint32 x, y;
if (GetArgumentInteger(&x, argv[1]) && GetArgumentInteger(&y, argv[2])) {
if (x >= MapSizeX() || y >= MapSizeY()) {
IConsolePrint(CC_ERROR, "Tile does not exist");
return true;
}
ScrollMainWindowToTile(TileXY(x, y));
return true;
}
break;
}
}
return false;