(svn r24185) -Codechange: Deduplicate some only partly deduplicated code.

This commit is contained in:
frosch 2012-04-28 16:07:28 +00:00
parent e2ad59fbe1
commit 789c95d4b8

View File

@ -1581,6 +1581,25 @@ static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int t
return CommandCost();
}
/**
* Advertise about a new industry opening.
* @param ind Industry being opened.
*/
static void AdvertiseIndustryOpening(const Industry *ind)
{
const IndustrySpec *ind_spc = GetIndustrySpec(ind->type);
SetDParam(0, ind_spc->name);
if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
SetDParam(1, STR_TOWN_NAME);
SetDParam(2, ind->town->index);
} else {
SetDParam(1, ind->town->index);
}
AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
}
/**
* Put an industry on the map.
* @param i Just allocated poolitem, mostly empty.
@ -1867,17 +1886,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
}
if ((flags & DC_EXEC) && ind != NULL && _game_mode != GM_EDITOR) {
/* Created a new industry in-game, advertise the event. */
SetDParam(0, indspec->name);
if (indspec->new_industry_text > STR_LAST_STRINGID) {
SetDParam(1, STR_TOWN_NAME);
SetDParam(2, ind->town->index);
} else {
SetDParam(1, ind->town->index);
}
AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
AdvertiseIndustryOpening(ind);
}
return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
@ -1975,25 +1984,6 @@ static uint GetNumberOfIndustries()
return ScaleByMapSize(numof_industry_table[difficulty]);
}
/**
* Advertise about a new industry opening.
* @param ind Industry being opened.
*/
static void AdvertiseIndustryOpening(const Industry *ind)
{
const IndustrySpec *ind_spc = GetIndustrySpec(ind->type);
SetDParam(0, ind_spc->name);
if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
SetDParam(1, STR_TOWN_NAME);
SetDParam(2, ind->town->index);
} else {
SetDParam(1, ind->town->index);
}
AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
}
/**
* Try to place the industry in the game.
* Since there is no feedback why placement fails, there is no other option