Change: New player companies use favorite manager face, if saved (#9895)

pull/428/head
Tyler Trahan 2 years ago committed by GitHub
parent 3937953f72
commit 788b06fe0f
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@ -562,7 +562,14 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
c->avail_railtypes = GetCompanyRailtypes(c->index);
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
c->inaugurated_year = _cur_year;
RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face
/* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
* In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */
if (_company_manager_face != 0 && !is_ai && !_networking) {
c->face = _company_manager_face;
} else {
RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false);
}
SetDefaultCompanySettings(c->index);
ClearEnginesHiddenFlagOfCompany(c->index);
@ -838,6 +845,10 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID
NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
}
/* In network games, we need to try setting the company manager face here to sync it to all clients.
* If a favorite company manager face is selected, choose it. Otherwise, use a random face. */
if (_company_manager_face != 0) Command<CMD_SET_COMPANY_MANAGER_FACE>::Post(_company_manager_face);
/* Now that we have a new company, broadcast our company settings to
* all clients so everything is in sync */
SyncCompanySettings();

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