(svn r21690) -Fix: the top of a tall building standing on a hill at the top of the map could be cut off in a giant screenshot

This commit is contained in:
yexo 2011-01-01 21:15:50 +00:00
parent 2d17f09902
commit 7814e6e792

View File

@ -25,6 +25,7 @@
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "tile_map.h"
#include "table/strings.h"
@ -682,14 +683,19 @@ static bool MakeWorldScreenshot()
ViewPort vp;
const ScreenshotFormat *sf;
/* We need to account for a hill or high building at tile 0,0. */
int extra_height_top = TileHeight(0) * TILE_HEIGHT + 150;
/* If there is a hill at the bottom don't create a large black area. */
int reclaim_height_bottom = TileHeight(MapSize() - 1) * TILE_HEIGHT;
vp.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
vp.left = 0;
vp.top = 0;
vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS;
vp.virtual_top = 0;
vp.virtual_top = -extra_height_top;
vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS;
vp.width = vp.virtual_width;
vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1;
vp.virtual_height = ((MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1) + extra_height_top - reclaim_height_bottom;
vp.height = vp.virtual_height;
sf = _screenshot_formats + _cur_screenshot_format;