(svn r10166) -Feature(tte): Add support for antialiased typefaces via FreeType. This is configurable for each font size in the configuration settings and requires using the 32bpp blitter and suitable fonts.

pull/155/head
peter1138 17 years ago
parent 3efca64a94
commit 77b29ea3bc

@ -369,6 +369,21 @@ void *AllocateFont(size_t size)
}
/* Check if a glyph should be rendered with antialiasing */
static bool GetFontAAState(FontSize size)
{
/* AA is only supported for 32 bpp */
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
switch (size) {
default: NOT_REACHED();
case FS_NORMAL: return _freetype.medium_aa;
case FS_SMALL: return _freetype.small_aa;
case FS_LARGE: return _freetype.large_aa;
}
}
const Sprite *GetGlyph(FontSize size, WChar key)
{
FT_Face face = GetFontFace(size);
@ -397,8 +412,10 @@ const Sprite *GetGlyph(FontSize size, WChar key)
slot = face->glyph;
bool aa = GetFontAAState(size);
FT_Load_Char(face, key, FT_LOAD_DEFAULT);
FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO);
FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
width = max(1, slot->bitmap.width + (size == FS_NORMAL));
@ -417,9 +434,9 @@ const Sprite *GetGlyph(FontSize size, WChar key)
if (size == FS_NORMAL) {
for (y = 0; y < slot->bitmap.rows; y++) {
for (x = 0; x < slot->bitmap.width; x++) {
if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[1 + x + (1 + y) * sprite.width].a = 0xFF;
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
}
}
}
@ -427,9 +444,9 @@ const Sprite *GetGlyph(FontSize size, WChar key)
for (y = 0; y < slot->bitmap.rows; y++) {
for (x = 0; x < slot->bitmap.width; x++) {
if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
sprite.data[x + y * sprite.width].a = 0xFF;
sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
}
}
}

@ -21,6 +21,9 @@ struct FreeTypeSettings {
uint small_size;
uint medium_size;
uint large_size;
bool small_aa;
bool medium_aa;
bool large_aa;
};
extern FreeTypeSettings _freetype;

@ -1256,6 +1256,9 @@ static const SettingDescGlobVarList _misc_settings[] = {
SDTG_VAR("small_size", SLE_UINT, S, 0, _freetype.small_size, 6, 0, 72, 0, STR_NULL, NULL),
SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL),
SDTG_BOOL("small_aa", S, 0, _freetype.small_aa, false, STR_NULL, NULL),
SDTG_BOOL("medium_aa", S, 0, _freetype.medium_aa, false, STR_NULL, NULL),
SDTG_BOOL("large_aa", S, 0, _freetype.large_aa, false, STR_NULL, NULL),
#endif
SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL),
SDTG_END()

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