(svn r4761) - Newstations: support platform information in variable 10 (callback parameter 1) when building a station

pull/155/head
peter1138 18 years ago
parent 9fd5f28934
commit 77a4bc5aac

@ -96,6 +96,9 @@ void SetCustomStationSpec(StationSpec *statspec);
const StationSpec *GetCustomStationSpec(StationClassID sclass, uint station);
const StationSpec *GetCustomStationSpecByGrf(uint32 grfid, byte localidx);
/* Evaluate a tile's position within a station, and return the result a bitstuffed format. */
uint32 GetPlatformInfo(Axis axis, byte tile, int platforms, int length, int x, int y, bool centred);
/* Get sprite offset for a given custom station and station structure (may be
* NULL - that means we are in a build dialog). The station structure is used
* for variational sprite groups. */

@ -1068,6 +1068,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
if (flags & DC_EXEC) {
TileIndexDiff tile_delta;
byte *layout_ptr;
byte numtracks_orig;
Track track;
// Now really clear the land below the station
@ -1092,17 +1093,20 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
layout_ptr = alloca(numtracks * plat_len);
GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
numtracks_orig = numtracks;
do {
TileIndex tile = tile_org;
int w = plat_len;
do {
MakeRailStation(tile, st->owner, st->index, axis, *layout_ptr++, GB(p2, 0, 4));
byte layout = *layout_ptr++;
MakeRailStation(tile, st->owner, st->index, axis, layout, GB(p2, 0, 4));
SetCustomStationSpecIndex(tile, specindex);
SetStationTileRandomBits(tile, GB(Random(), 0, 4));
if (statspec != NULL) {
uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, 0, 0, statspec, st, tile);
uint32 platinfo = GetPlatformInfo(axis, layout, plat_len, numtracks_orig, plat_len - w, numtracks_orig - numtracks, false);
uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, platinfo, 0, statspec, st, tile);
if (callback != CALLBACK_FAILED && callback < 8) SetStationGfx(tile, callback);
}

Loading…
Cancel
Save