(svn r4629) - NewGRF: constify more code that deals with sprite groups, now that ref counting is gone.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 18 years ago
parent 8faf1838e6
commit 771b9fc75b

@ -18,7 +18,7 @@
typedef struct WagonOverride {
byte *train_id;
int trains;
SpriteGroup *group;
const SpriteGroup *group;
} WagonOverride;
typedef struct WagonOverrides {
@ -28,8 +28,7 @@ typedef struct WagonOverrides {
static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];
void SetWagonOverrideSprites(EngineID engine, SpriteGroup *group, byte *train_id,
int trains)
void SetWagonOverrideSprites(EngineID engine, const SpriteGroup *group, byte *train_id, int trains)
{
WagonOverrides *wos;
WagonOverride *wo;
@ -98,10 +97,10 @@ void UnloadWagonOverrides(void)
// (It isn't and shouldn't be like this in the GRF files since new cargo types
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
static SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
static const SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
static uint32 _engine_grf[TOTAL_NUM_ENGINES];
void SetCustomEngineSprites(EngineID engine, byte cargo, SpriteGroup *group)
void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
{
assert(engine < TOTAL_NUM_ENGINES);
if (engine_custom_sprites[engine][cargo] != NULL) {

@ -14,9 +14,8 @@ VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
VARDEF const uint32 cargo_classes[16];
void SetWagonOverrideSprites(EngineID engine, struct SpriteGroup *group, byte *train_id, int trains);
void SetCustomEngineSprites(EngineID engine, byte cargo, struct SpriteGroup *group);
// loaded is in percents, overriding_engine 0xffff is none
void SetWagonOverrideSprites(EngineID engine, const struct SpriteGroup *group, byte *train_id, int trains);
void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction);
void SetEngineGRF(EngineID engine, uint32 grfid);

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