(svn r27645) -Add: Give console commands their own file list storage.

pull/11/head
alberth 8 years ago
parent 8a9e9f838b
commit 76cd96e709

@ -45,6 +45,38 @@
/* scriptfile handling */
static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
/** File list storage for the console, for caching the last 'ls' command. */
class ConsoleFileList : public FileList {
public:
ConsoleFileList() : FileList()
{
this->file_list_valid = false;
}
/** Declare the file storage cache as being invalid, also clears all stored files. */
void InvalidateFileList()
{
this->Clear();
this->file_list_valid = false;
}
/**
* (Re-)validate the file storage cache. Only makes a change if the storage was invalid, or if \a force_reload.
* @param Always reload the file storage cache.
*/
void ValidateFileList(bool force_reload = false)
{
if (force_reload || !this->file_list_valid) {
this->BuildFileList(SLD_LOAD_GAME);
this->file_list_valid = true;
}
}
bool file_list_valid; ///< If set, the file list is valid.
};
static ConsoleFileList _console_file_list; ///< File storage cache for the console.
/* console command defines */
#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
#define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
@ -325,8 +357,8 @@ DEF_CONSOLE_CMD(ConLoad)
if (argc != 2) return false;
const char *file = argv[1];
_fios_items.BuildFileList(SLD_LOAD_GAME);
const FiosItem *item = _fios_items.FindItem(file);
_console_file_list.ValidateFileList();
const FiosItem *item = _console_file_list.FindItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
@ -343,7 +375,6 @@ DEF_CONSOLE_CMD(ConLoad)
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
_fios_items.Clear();
return true;
}
@ -358,8 +389,8 @@ DEF_CONSOLE_CMD(ConRemove)
if (argc != 2) return false;
const char *file = argv[1];
_fios_items.BuildFileList(SLD_LOAD_GAME);
const FiosItem *item = _fios_items.FindItem(file);
_console_file_list.ValidateFileList();
const FiosItem *item = _console_file_list.FindItem(file);
if (item != NULL) {
if (!FiosDelete(item->name)) {
IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
@ -368,7 +399,7 @@ DEF_CONSOLE_CMD(ConRemove)
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
_fios_items.Clear();
_console_file_list.InvalidateFileList();
return true;
}
@ -381,12 +412,11 @@ DEF_CONSOLE_CMD(ConListFiles)
return true;
}
_fios_items.BuildFileList(_saveload_mode);
for (uint i = 0; i < _fios_items.Length(); i++) {
IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
_console_file_list.ValidateFileList(true);
for (uint i = 0; i < _console_file_list.Length(); i++) {
IConsolePrintF(CC_DEFAULT, "%d) %s", i, _console_file_list[i].title);
}
_fios_items.Clear();
return true;
}
@ -401,8 +431,8 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
if (argc != 2) return false;
const char *file = argv[1];
_fios_items.BuildFileList(SLD_LOAD_GAME);
const FiosItem *item = _fios_items.FindItem(file);
_console_file_list.ValidateFileList(true);
const FiosItem *item = _console_file_list.FindItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
@ -414,7 +444,7 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
_fios_items.Clear();
_console_file_list.InvalidateFileList();
return true;
}
@ -428,8 +458,8 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
}
/* XXX - Workaround for broken file handling */
FiosGetSavegameList(SLD_LOAD_GAME, _fios_items);
_fios_items.Clear();
_console_file_list.ValidateFileList(true);
_console_file_list.InvalidateFileList();
FiosGetDescText(&path, NULL);
IConsolePrint(CC_DEFAULT, path);

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