(svn r25867) -Fix [FS#5764]: Shift dates on link graphs when using scenario editor date tool.

pull/155/head
fonsinchen 11 years ago
parent 7e26094808
commit 75cff48a5d

@ -24,8 +24,7 @@
#include "rail_gui.h"
#include "settings_gui.h"
#include "company_gui.h"
#include "linkgraph/linkgraph.h"
#include "linkgraph/linkgraphjob.h"
#include "linkgraph/linkgraphschedule.h"
#include "widgets/cheat_widget.h"
@ -103,10 +102,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
if (p1 == _cur_year) return _cur_year;
Date new_date = ConvertYMDToDate(p1, ymd.month, ymd.day);
LinkGraph *lg;
FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(new_date - _date);
LinkGraphJob *lgj;
FOR_ALL_LINK_GRAPH_JOBS(lgj) lgj->ShiftJoinDate(new_date - _date);
LinkGraphSchedule::Instance()->ShiftDates(new_date - _date);
SetDate(new_date, _date_fract);
EnginesMonthlyLoop();
SetWindowDirty(WC_STATUS_BAR, 0);

@ -125,6 +125,19 @@ void LinkGraphSchedule::SpawnAll()
inst->schedule.clear();
}
/**
* Shift all dates (join dates and edge annotations) of link graphs and link
* graph jobs by the number of days given.
* @param interval Number of days to be added or subtracted.
*/
void LinkGraphSchedule::ShiftDates(int interval)
{
LinkGraph *lg;
FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(interval);
LinkGraphJob *lgj;
FOR_ALL_LINK_GRAPH_JOBS(lgj) lgj->ShiftJoinDate(interval);
}
/**
* Create a link graph schedule and initialize its handlers.
*/

@ -62,6 +62,7 @@ public:
void SpawnNext();
void JoinNext();
void SpawnAll();
void ShiftDates(int interval);
/**
* Queue a link graph for execution.

@ -1110,6 +1110,19 @@ void ToggleDirtyBlocks()
}
}
/**
* Set the starting year for a scenario.
* @param year New starting year.
*/
void SetStartingYear(Year year)
{
_settings_game.game_creation.starting_year = Clamp(year, MIN_YEAR, MAX_YEAR);
Date new_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
/* If you open a savegame as scenario there may already be link graphs.*/
LinkGraphSchedule::Instance()->ShiftDates(new_date - _date);
SetDate(new_date, 0);
}
/**
* Choose the proper callback function for the main toolbar's help menu.
* @param index The menu index which was selected.
@ -1169,8 +1182,7 @@ static CallBackFunction ToolbarScenDateBackward(Window *w)
w->HandleButtonClick(WID_TE_DATE_BACKWARD);
w->SetDirty();
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
SetStartingYear(_settings_game.game_creation.starting_year - 1);
}
_left_button_clicked = false;
return CBF_NONE;
@ -1183,8 +1195,7 @@ static CallBackFunction ToolbarScenDateForward(Window *w)
w->HandleButtonClick(WID_TE_DATE_FORWARD);
w->SetDirty();
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
SetStartingYear(_settings_game.game_creation.starting_year + 1);
}
_left_button_clicked = false;
return CBF_NONE;
@ -2119,8 +2130,7 @@ struct ScenarioEditorToolbarWindow : Window {
/* An empty string means revert to the default */
value = DEF_START_YEAR;
}
_settings_game.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
SetStartingYear(value);
this->SetDirty();
}

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