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@ -1110,6 +1110,19 @@ void ToggleDirtyBlocks()
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}
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}
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/**
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* Set the starting year for a scenario.
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* @param year New starting year.
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*/
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void SetStartingYear(Year year)
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{
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_settings_game.game_creation.starting_year = Clamp(year, MIN_YEAR, MAX_YEAR);
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Date new_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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/* If you open a savegame as scenario there may already be link graphs.*/
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LinkGraphSchedule::Instance()->ShiftDates(new_date - _date);
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SetDate(new_date, 0);
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}
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/**
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* Choose the proper callback function for the main toolbar's help menu.
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* @param index The menu index which was selected.
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@ -1169,8 +1182,7 @@ static CallBackFunction ToolbarScenDateBackward(Window *w)
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w->HandleButtonClick(WID_TE_DATE_BACKWARD);
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w->SetDirty();
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_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR);
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SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
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SetStartingYear(_settings_game.game_creation.starting_year - 1);
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}
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_left_button_clicked = false;
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return CBF_NONE;
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@ -1183,8 +1195,7 @@ static CallBackFunction ToolbarScenDateForward(Window *w)
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w->HandleButtonClick(WID_TE_DATE_FORWARD);
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w->SetDirty();
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_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR);
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SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
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SetStartingYear(_settings_game.game_creation.starting_year + 1);
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}
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_left_button_clicked = false;
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return CBF_NONE;
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@ -2119,8 +2130,7 @@ struct ScenarioEditorToolbarWindow : Window {
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/* An empty string means revert to the default */
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value = DEF_START_YEAR;
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}
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_settings_game.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
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SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
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SetStartingYear(value);
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this->SetDirty();
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}
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