This is modified to remove unimplemented modes, implement station ownership checks and implement station facility checks for industries.
As of v0.6.0, add a mode to show restricted signals.
As of v0.6.0, add a mode to show restricted signals.
As of v0.7.1, fix adding/removing station tiles not redrawing affected surrounding tiles when in the station catchment or unserved building/industry modes.
@ -72,12 +74,13 @@ See [jgrpp-changelog.md](jgrpp-changelog.md) for changelog.
* Auto separation: Fix handling of non-station orders (e.g. waypoints and depots). Add setting to scale vehicle lateness adjustments. No longer set vehicle lateness to 0 if separation fails, instead leave it as it was.
* Timetable GUI: Allow clearing of timetable time fields which are at 0. Allow explicitly setting timetable time fields to 0 without clearing them.
* Add a company setting to enable automatic timetabling for new vehicles (added in v0.4.0).
* As of v0.7.0, the setting to scale vehicle lateness adjustments is a company setting.
* As of v0.7.0, the setting to scale vehicle lateness adjustments is a company setting. As of v0.7.1 the default value has been changed to 40%.
Fixed various issues with additions to the settings GUI.
@ -145,9 +148,12 @@ See [jgrpp-changelog.md](jgrpp-changelog.md) for changelog.
Enable stack traces on MinGW, try to demangle C++ symbol names, try to use libbfd for better symbol lookup, handle SIGSEGV while backtracing.
* Multiplayer desync fixes/changes
* Fix YAPF pathfinder desync issue involving rail track type changes which where only passable by a subset of vehicles (trunk bug). (added in v0.6.0)
* Fix YAPF pathfinder desync issue involving rail track type changes which where only passable by a subset of vehicles (trunk bug). (added in v0.6.0, fixed in trunk as of v0.7.1)
* Logging: Various changes and improvements to desync-related logging and debugging, see changelog for details.
* Translations
* German (by Auge): including vehicle group info, vehicle details window, and the zoning toolbar.
#### Caveats for loading savegames from the [Spring 2013 Patch Pack](http://www.tt-forums.net/viewtopic.php?f=33&t=66892):
* Fix flicker and render errors of bridge/tunnels in viewport map mode.
* Fix rendering, clearing and timely update issues of vehicle route lines.
* Zoning: Fix adding/removing station tiles not redrawing affected surrounding tiles when in the station catchment or unserved building/industry modes.
* Bridges on signals and tunnels:
* Fix adjacent signals around bridge/tunnels not being updated when adding/updating (on the far side) and removing (on both sides) signals from the bridge/tunnel.
* Fix middle of bridge not being redrawn when adding/updating/removing signals to bridges.
* Fix vehicles continually emitting smoke when stopped at a red signal on a bridge.
* Change the default for the auto timetable separation rate company setting to 40%. This is to improve jam-resistance by default.
* Vehicle group info: make margins around text symmetric.
* Fix compilation on some compilers/platforms
* Add the changelog and readme to the bundle/install target.
* Add German translations by Auge, including: vehicle group info, vehicle details window, and the zoning toolbar.
* Bump trunk base from r27415 to r27428
### v0.7.0 (2015-10-29)
* Fix timetable rounding depending on the client time display mode setting, which caused desyncs in multiplayer (departure boards patch bug).
@ -1289,6 +1289,10 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Zeige die Einwo
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Zeige die Einwohneranzahl neben den Städtenamen auf der Karte an
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Linienstärke in Diagrammen: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Strichdicke der Linien in Diagrammen. Dünnere Linien sind genauer ablesbar, dickere Linien sind besser sichtbar und erlauben es, Farben leichter zu unterscheiden
STR_CONFIG_SETTING_SHOW_TRAIN_LENGTH_IN_DETAILS :Zuglänge in den Fahrzeugdetails anzeigen: {STRING}
STR_CONFIG_SETTING_SHOW_TRAIN_LENGTH_IN_DETAILS_HELPTEXT :Zeige die Zuglänge im Fenster für die Fahrzeugdetails an
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS :Gruppe in den Fahrzeugdetails anzeigen: {STRING}
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS_HELPTEXT :Zeige die Fahrzeuggruppe im Fenster für die Fahrzeugdetails an
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaftstype definiert grundlegende Spielscenarien in Bezug auf verfügbare Fracht und Wachstumsvoraussetzungen für Städte. NewGRFs und Spielskripte erlauben weitgehendere Kontrolle dieser Parameter