(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).

This commit is contained in:
Darkvater 2005-12-20 21:24:50 +00:00
parent eea9e95278
commit 756f84e3bd
2 changed files with 6 additions and 3 deletions

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@ -1174,9 +1174,9 @@ STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Can't re
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1} STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production
TEMP_AI_IN_PROGRESS :{WHITE}Welcome to this new AI, a work in progress. You should expect problems. When you happen take a screenshot and post it in the forum. Enjoy! TEMP_AI_IN_PROGRESS :{WHITE}Welcome to the new AI under development. If you encounter problems, take a screenshot and post it in the forum.
TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work! TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work!
TEMP_AI_MULTIPLAYER :{WHITE}Warning: this function is still experimental. Please report any problems with it to truelight@openttd.org. TEMP_AI_MULTIPLAYER :{WHITE}Warning: implementation is still experimental (using new AI). Please report any problems to truelight@openttd.org.
############ network gui strings ############ network gui strings

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@ -567,7 +567,10 @@ static int32 AiNew_PatchActive_Warning(int32 p1)
static int32 Ai_In_Multiplayer_Warning(int32 p1) static int32 Ai_In_Multiplayer_Warning(int32 p1)
{ {
if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0); if (p1 == 1) {
ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
_patches.ainew_active = true;
}
return 0; return 0;
} }