Allow disabling a setting via guiproc

pull/661/head
Jonathan G Rennison 4 months ago
parent c45bfccc2e
commit 75645b8563

@ -1342,6 +1342,7 @@ struct SettingEntry : BaseSettingEntry {
bool UpdateFilterState(SettingFilter &filter, bool force_visible) override;
void SetButtons(byte new_val);
bool IsGUIEditable() const;
protected:
SettingEntry(const IntSettingDesc *setting);
@ -1592,6 +1593,20 @@ uint SettingEntry::GetMaxHelpHeight(int maxw)
return GetStringHeight(this->setting->GetHelp(), maxw);
}
bool SettingEntry::IsGUIEditable() const
{
bool editable = this->setting->IsEditable();
if (editable && this->setting->guiproc != nullptr) {
SettingOnGuiCtrlData data;
data.type = SOGCT_GUI_DISABLE;
data.val = 0;
if (this->setting->guiproc(data)) {
editable = (data.val == 0);
}
}
return editable;
}
/**
* Checks whether an entry shall be made visible based on the restriction mode.
* @param mode The current status of the restriction drop down box.
@ -1708,7 +1723,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
/* We do not allow changes of some items when we are a client in a networkgame */
bool editable = sd->IsEditable();
bool editable = this->IsGUIEditable();
SetDParam(0, STR_CONFIG_SETTING_VALUE);
int32_t value = sd->Read(ResolveObject(settings_ptr, sd));
@ -3074,7 +3089,7 @@ struct GameSettingsWindow : Window {
const IntSettingDesc *sd = pe->setting;
/* return if action is only active in network, or only settable by server */
if (!sd->IsEditable()) {
if (!pe->IsGUIEditable()) {
this->SetDisplayedHelpText(pe);
return;
}

@ -88,6 +88,7 @@ enum SettingOnGuiCtrlType {
SOGCT_CFG_FALLBACK_NAME, ///< Config file name within group fallback
SOGCT_GUI_SPRITE, ///< Show sprite after setting value (i.e. warning)
SOGCT_GUI_WARNING_TEXT, ///< Show warning text
SOGCT_GUI_DISABLE, ///< Disable setting in GUI
};
struct SettingOnGuiCtrlData {

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