boolthreaded_saves;///< should we do threaded saves?
boolthreaded_saves;///< should we do threaded saves?
boolkeep_all_autosave;///< name the autosave in a different way
boolkeep_all_autosave;///< name the autosave in a different way
boolautosave_on_exit;///< save an autosave when you quit the game, but do not ask "Do you really want to quit?"
boolautosave_on_exit;///< save an autosave when you quit the game, but do not ask "Do you really want to quit?"
boolautosave_on_network_disconnect;///< save an autosave when you get disconnected from a network game with an error?
uint8date_format_in_default_names;///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)
uint8date_format_in_default_names;///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)
bytemax_num_autosaves;///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
bytemax_num_autosaves;///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
boolpopulation_in_label;///< show the population of a town in his label?
boolpopulation_in_label;///< show the population of a town in his label?