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https://github.com/JGRennison/OpenTTD-patches.git
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Saveload: Remove unused size field from struct SaveLoad
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@ -1680,7 +1680,7 @@ std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt)
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}
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/* We don't know this field, so read to nothing. */
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saveloads.push_back({key, saveload_type, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, 0, nullptr, 0, handler});
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saveloads.push_back({key, saveload_type, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, handler});
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continue;
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}
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@ -1787,7 +1787,7 @@ std::vector<SaveLoad> SlCompatTableHeader(const SaveLoadTable &slt, const SaveLo
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/* In old savegames there can be data we no longer care for. We
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* skip this by simply reading the amount of bytes indicated and
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* send those to /dev/null. */
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saveloads.push_back({"", SL_NULL, GetVarFileType(slc.null_type) | SLE_VAR_NULL, slc.null_length, slc.version_from, slc.version_to, 0, nullptr, 0, nullptr});
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saveloads.push_back({"", SL_NULL, GetVarFileType(slc.null_type) | SLE_VAR_NULL, slc.null_length, slc.version_from, slc.version_to, nullptr, 0, nullptr});
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} else {
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auto sld_it = key_lookup.find(slc.name);
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/* If this branch triggers, it means that an entry in the
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@ -296,7 +296,6 @@ struct SaveLoad {
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uint16_t length; ///< (Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
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SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version.
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SaveLoadVersion version_to; ///< Save/load the variable before this savegame version.
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size_t size; ///< The sizeof size.
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SaveLoadAddrProc *address_proc; ///< Callback proc the get the actual variable address in memory.
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size_t extra_data; ///< Extra data for the callback proc.
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std::shared_ptr<SaveLoadHandler> handler; ///< Custom handler for Save/Load procs.
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@ -415,7 +414,7 @@ inline constexpr bool SlCheckVarSize(SaveLoadType cmd, VarType type, size_t leng
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* @note In general, it is better to use one of the SLE_* macros below.
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*/
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#define SLE_GENERAL_NAME(cmd, name, base, variable, type, length, from, to, extra) \
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SaveLoad {name, cmd, type, length, from, to, cpp_sizeof(base, variable), [] (void *b, size_t) -> void * { \
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SaveLoad {name, cmd, type, length, from, to, [] (void *b, size_t) -> void * { \
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static_assert(SlCheckVarSize(cmd, type, length, sizeof(static_cast<base *>(b)->variable))); \
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assert(b != nullptr); \
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return const_cast<void *>(static_cast<const void *>(std::addressof(static_cast<base *>(b)->variable))); \
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@ -638,7 +637,7 @@ inline constexpr bool SlCheckVarSize(SaveLoadType cmd, VarType type, size_t leng
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* @note In general, it is better to use one of the SLEG_* macros below.
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*/
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#define SLEG_GENERAL(name, cmd, variable, type, length, from, to, extra) \
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SaveLoad {name, cmd, type, length, from, to, sizeof(variable), [] (void *, size_t) -> void * { \
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SaveLoad {name, cmd, type, length, from, to, [] (void *, size_t) -> void * { \
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static_assert(SlCheckVarSize(cmd, type, length, sizeof(variable))); \
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return static_cast<void *>(std::addressof(variable)); }, extra, nullptr}
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@ -701,7 +700,7 @@ inline constexpr bool SlCheckVarSize(SaveLoadType cmd, VarType type, size_t leng
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* @param from First savegame version that has the struct.
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* @param to Last savegame version that has the struct.
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*/
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#define SLEG_CONDSTRUCT(name, handler, from, to) SaveLoad {name, SL_STRUCT, 0, 0, from, to, 0, nullptr, 0, std::make_shared<handler>()}
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#define SLEG_CONDSTRUCT(name, handler, from, to) SaveLoad {name, SL_STRUCT, 0, 0, from, to, nullptr, 0, std::make_shared<handler>()}
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/**
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* Storage of a global reference list in some savegame versions.
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@ -750,7 +749,7 @@ inline constexpr bool SlCheckVarSize(SaveLoadType cmd, VarType type, size_t leng
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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*/
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#define SLEG_CONDSTRUCTLIST(name, handler, from, to) SaveLoad {name, SL_STRUCTLIST, 0, 0, from, to, 0, nullptr, 0, std::make_shared<handler>()}
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#define SLEG_CONDSTRUCTLIST(name, handler, from, to) SaveLoad {name, SL_STRUCTLIST, 0, 0, from, to, nullptr, 0, std::make_shared<handler>()}
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/**
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* Storage of a global variable in every savegame version.
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@ -139,7 +139,7 @@ static std::vector<SaveLoad> GetSettingsDesc(bool is_loading)
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if (is_loading && (sd->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server) {
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if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
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/* We don't want to read this setting, so we do need to skip over it. */
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saveloads.push_back({sd->name, new_cmd, GetVarFileType(new_type) | SLE_VAR_NULL, sd->save.length, SL_MIN_VERSION, SL_MAX_VERSION, 0, nullptr, 0, nullptr});
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saveloads.push_back({sd->name, new_cmd, GetVarFileType(new_type) | SLE_VAR_NULL, sd->save.length, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, nullptr});
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}
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continue;
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}
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@ -147,7 +147,7 @@ static std::vector<SaveLoad> GetSettingsDesc(bool is_loading)
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SaveLoadAddrProc *address_proc = [](void *base, size_t extra) -> void* {
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return const_cast<uint8_t *>((const uint8_t *)base + (ptrdiff_t)extra);
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};
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saveloads.push_back({sd->name, new_cmd, new_type, sd->save.length, SL_MIN_VERSION, SL_MAX_VERSION, sd->save.size, address_proc, reinterpret_cast<uintptr_t>(sd->save.address), nullptr});
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saveloads.push_back({sd->name, new_cmd, new_type, sd->save.length, SL_MIN_VERSION, SL_MAX_VERSION, address_proc, reinterpret_cast<uintptr_t>(sd->save.address), nullptr});
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}
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return saveloads;
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@ -2277,7 +2277,7 @@ std::vector<SaveLoad> SlTableHeader(const NamedSaveLoadTable &slt, TableHeaderSp
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}
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/* We don't know this field, so read to nothing. */
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saveloads.push_back({ true, saveload_type, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, SLTAG_TABLE_UNKNOWN, nullptr, 0, SlXvFeatureTest() });
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saveloads.push_back({ true, saveload_type, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, SLTAG_TABLE_UNKNOWN, nullptr, SlXvFeatureTest() });
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continue;
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}
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@ -501,7 +501,7 @@ inline constexpr void *SlVarWrapper(void* ptr)
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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* @note In general, it is better to use one of the SLE_* macros below.
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*/
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#define SLE_GENERAL_X(cmd, base, variable, type, length, from, to, extver) SaveLoad {false, cmd, type, length, from, to, SLTAG_DEFAULT, SlVarWrapper<decltype(base::variable), cmd, type, length>((void*)cpp_offsetof(base, variable)), sizeof(base::variable), extver}
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#define SLE_GENERAL_X(cmd, base, variable, type, length, from, to, extver) SaveLoad {false, cmd, type, length, from, to, SLTAG_DEFAULT, SlVarWrapper<decltype(base::variable), cmd, type, length>((void*)cpp_offsetof(base, variable)), extver}
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#define SLE_GENERAL(cmd, base, variable, type, length, from, to) SLE_GENERAL_X(cmd, base, variable, type, length, from, to, SlXvFeatureTest())
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/**
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@ -719,8 +719,8 @@ inline constexpr void *SlVarWrapper(void* ptr)
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/** Translate values ingame to different values in the savegame and vv. */
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#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION)
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#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, SLTAG_DEFAULT, nullptr, 0, SlXvFeatureTest()}
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#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, SLTAG_DEFAULT, nullptr, 0, SlXvFeatureTest()}
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#define SLE_VEH_INCLUDE() SaveLoad { false, SL_VEH_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, SLTAG_DEFAULT, nullptr, SlXvFeatureTest()}
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#define SLE_ST_INCLUDE() SaveLoad { false, SL_ST_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, SLTAG_DEFAULT, nullptr, SlXvFeatureTest()}
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/**
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* Storage of global simple variables, references (pointers), and arrays.
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@ -732,7 +732,7 @@ inline constexpr void *SlVarWrapper(void* ptr)
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* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
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* @note In general, it is better to use one of the SLEG_* macros below.
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*/
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#define SLEG_GENERAL_X(cmd, variable, type, length, from, to, extver) SaveLoad {true, cmd, type, length, from, to, SLTAG_DEFAULT, SlVarWrapper<decltype(variable), cmd, type, length>((void*)&variable), sizeof(variable), extver}
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#define SLEG_GENERAL_X(cmd, variable, type, length, from, to, extver) SaveLoad {true, cmd, type, length, from, to, SLTAG_DEFAULT, SlVarWrapper<decltype(variable), cmd, type, length>((void*)&variable), extver}
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#define SLEG_GENERAL(cmd, variable, type, length, from, to) SLEG_GENERAL_X(cmd, variable, type, length, from, to, SlXvFeatureTest())
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/**
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@ -137,7 +137,6 @@ struct SaveLoad {
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* during runtime. Decision on which one to use is controlled by the function
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* that is called to save it. address: global=true, offset: global=false */
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void *address; ///< address of variable OR offset of variable in the struct (max offset is 65536)
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size_t size; ///< the sizeof size.
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SlXvFeatureTest ext_feature_test; ///< extended feature test
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};
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