Fix refreshing of vehicle panel from vehicle updates

Regression from vehicle grouping changes
pull/217/head
Jonathan G Rennison 3 years ago
parent 667ca4d0a7
commit 73be35340d

@ -2540,12 +2540,30 @@ void DirtyVehicleListWindowForVehicle(const Vehicle *v)
FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == cls || w->window_class == cls2) {
BaseVehicleListWindow *listwin = static_cast<BaseVehicleListWindow *>(w);
uint max = std::min<uint>(listwin->vscroll->GetPosition() + listwin->vscroll->GetCapacity(), (uint)listwin->vehicles.size());
for (uint i = listwin->vscroll->GetPosition(); i < max; ++i) {
if (v == listwin->vehicles[i]) {
listwin->SetWidgetDirty(0);
uint max = std::min<uint>(listwin->vscroll->GetPosition() + listwin->vscroll->GetCapacity(), (uint)listwin->vehgroups.size());
switch (listwin->grouping) {
case BaseVehicleListWindow::GB_NONE:
for (uint i = listwin->vscroll->GetPosition(); i < max; ++i) {
if (v == listwin->vehgroups[i].vehicles_begin[0]) {
listwin->SetWidgetDirty(0);
break;
}
}
break;
case BaseVehicleListWindow::GB_SHARED_ORDERS: {
const Vehicle *v_first_shared = v->FirstShared();
for (uint i = listwin->vscroll->GetPosition(); i < max; ++i) {
if (v_first_shared == listwin->vehgroups[i].vehicles_begin[0]->FirstShared()) {
listwin->SetWidgetDirty(0);
break;
}
}
break;
}
default:
NOT_REACHED();
}
}
}

@ -54,7 +54,9 @@ struct BaseVehicleListWindow : public Window {
};
GroupBy grouping; ///< How we want to group the list.
protected:
VehicleList vehicles; ///< List of vehicles. This is the buffer for `vehgroups` to point into; if this is structurally modified, `vehgroups` must be rebuilt.
public:
uint own_vehicles = 0; ///< Count of vehicles of the local company
CompanyID own_company; ///< Company ID used for own_vehicles
GUIVehicleGroupList vehgroups; ///< List of (groups of) vehicles. This stores iterators of `vehicles`, and should be rebuilt if `vehicles` is structurally changed.

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