(svn r18848) -Fix (r18838): the original accelaration got broken

This commit is contained in:
rubidium 2010-01-17 16:52:35 +00:00
parent fdf89f9e8e
commit 736c12f6ae

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@ -2941,7 +2941,7 @@ int Train::UpdateSpeed()
switch (_settings_game.vehicle.train_acceleration_model) { switch (_settings_game.vehicle.train_acceleration_model) {
default: NOT_REACHED(); default: NOT_REACHED();
case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AM_BRAKE) ? -4 : 2; break; case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AM_BRAKE ? -4 : 2); break;
case TAM_REALISTIC: case TAM_REALISTIC:
this->max_speed = this->GetCurrentMaxSpeed(); this->max_speed = this->GetCurrentMaxSpeed();
accel = this->GetAcceleration(); accel = this->GetAcceleration();