(svn r23201) -Doc: [NoAI] Hide all contents of AIObject from the API documentation as AIs were never able to use it anyway

pull/155/head
yexo 13 years ago
parent 9f2a47fecc
commit 7229e955fa

@ -294,7 +294,7 @@ struct AISettingsWindow : public Window {
this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
this->vscroll->SetCount(this->visible_settings.size());
this->vscroll->SetCount((int)this->visible_settings.size());
}
/**

@ -206,7 +206,7 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = DOXYGEN_SKIP
PREDEFINED = DOXYGEN_AI_DOCS
EXPAND_AS_DEFINED = DEF_COMMAND
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------

@ -109,7 +109,7 @@ public:
*/
static int32 GetMinLength(BridgeID bridge_id);
#ifndef DOXYGEN_SKIP
#ifndef DOXYGEN_AI_DOCS
/**
* Internal function to help BuildBridge in case of road.
*/

@ -282,7 +282,7 @@ public:
* Get the type of the offered engine.
* @return The type the engine has.
*/
#ifdef DOXYGEN_SKIP
#ifdef DOXYGEN_AI_DOCS
AIVehicle::VehicleType GetVehicleType();
#else
int32 GetVehicleType();

@ -10,7 +10,7 @@
/** @file ai_info_docs.hpp Description of the functions an AI can/must provide in AIInfo. */
/* This file exists purely for doxygen purposes. */
#ifdef DOXYGEN_SKIP
#ifdef DOXYGEN_AI_DOCS
/**
* 'Abstract' class of the class AIs/AI libraries use to register themselves.
*

@ -239,7 +239,7 @@ public:
*/
void KeepList(AIList *list);
#ifndef DOXYGEN_SKIP
#ifndef DOXYGEN_AI_DOCS
/**
* Used for 'foreach()' and [] get from Squirrel.
*/
@ -280,7 +280,7 @@ public:
* list.Valuate(MyVal, 12);
*/
void Valuate(void *valuator_function, int params, ...);
#endif /* DOXYGEN_SKIP */
#endif /* DOXYGEN_AI_DOCS */
};
#endif /* AI_LIST_HPP */

@ -38,6 +38,7 @@ class AIObject : public SimpleCountedObject {
friend void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2);
friend class AIInstance;
friend class AIController;
#ifndef DOXYGEN_AI_DOCS
protected:
/**
* Executes a raw DoCommand for the AI.
@ -181,51 +182,45 @@ protected:
public:
/**
* Store the latest result of a DoCommand per company.
* @note NEVER use this yourself in your AI!
* @param res The result of the last command.
*/
static void SetLastCommandRes(bool res);
/**
* Store a new_vehicle_id per company.
* @note NEVER use this yourself in your AI!
* @param vehicle_id The new VehicleID.
*/
static void SetNewVehicleID(VehicleID vehicle_id);
/**
* Store a new_sign_id per company.
* @note NEVER use this yourself in your AI!
* @param sign_id The new SignID.
*/
static void SetNewSignID(SignID sign_id);
/**
* Store a new_tunnel_endtile per company.
* @note NEVER use this yourself in your AI!
* @param tile The new TileIndex.
*/
static void SetNewTunnelEndtile(TileIndex tile);
/**
* Store a new_group_id per company.
* @note NEVER use this yourself in your AI!
* @param group_id The new GroupID.
*/
static void SetNewGroupID(GroupID group_id);
/**
* Store a allow_do_command per company.
* @note NEVER use this yourself in your AI!
* @param allow The new allow.
*/
static void SetAllowDoCommand(bool allow);
/**
* Get the pointer to store log message in.
* @note NEVER use this yourself in your AI!
*/
static void *&GetLogPointer();
#endif /* DOXYGEN_AI_DOCS */
};
#endif /* AI_OBJECT_HPP */

@ -480,12 +480,12 @@ public:
*/
static bool RemoveOrder(VehicleID vehicle_id, OrderPosition order_position);
#ifndef DOXYGEN_SKIP
#ifndef DOXYGEN_AI_DOCS
/**
* Internal function to help SetOrderFlags.
*/
static bool _SetOrderFlags();
#endif /* DOXYGEN_SKIP */
#endif /* DOXYGEN_AI_DOCS */
/**
* Changes the order flags of the given order.

@ -65,7 +65,7 @@ public:
*/
static TileIndex GetOtherTunnelEnd(TileIndex tile);
#ifndef DOXYGEN_SKIP
#ifndef DOXYGEN_AI_DOCS
/**
* Internal function to help BuildTunnel in case of road.
*/
@ -75,7 +75,7 @@ public:
* Internal function to help BuildTunnel in case of road.
*/
static bool _BuildTunnelRoad2();
#endif /* DOXYGEN_SKIP */
#endif /* DOXYGEN_AI_DOCS */
/**
* Builds a tunnel starting at start. The direction of the tunnel depends

Loading…
Cancel
Save