diff --git a/docs/jgrpp-low-level-changes.md b/docs/jgrpp-low-level-changes.md index aeebbbe9df..ae235a5d47 100644 --- a/docs/jgrpp-low-level-changes.md +++ b/docs/jgrpp-low-level-changes.md @@ -38,7 +38,7 @@ This document does not describe the player-visible changes/additions described i #### Logging -* Add yapfdesync, linkgraph and sound log levels. +* Add yapfdesync, linkgraph, sound, and command log levels. * Extend desync and random logging. ### Map @@ -70,6 +70,7 @@ This document does not describe the player-visible changes/additions described i * Reduce unnecessary status bar and vehicle list window redraws. * Filter out tile parts which are entirely outside the drawing area, within DrawTileProc handlers. * Improve performance of drawing rail catenary. +* Cache which window types are currently shown. ### Data structures @@ -165,7 +166,6 @@ This document does not describe the player-visible changes/additions described i * Avoid redundant re-scans for AI and game script files. * Avoid iterating vehicle list to release disaster vehicles if there are none. * Avoid quadratic behaviour in updating station nearby lists in RecomputeCatchmentForAll. -* Increase FIO buffer size. ### Command line