|
|
|
@ -301,9 +301,10 @@ void PlaceTreesRandomly()
|
|
|
|
|
* @param treetype Type of trees to place. Must be a valid tree type for the climate.
|
|
|
|
|
* @param radius Maximum distance (on each axis) from tile to place trees.
|
|
|
|
|
* @param count Maximum number of trees to place.
|
|
|
|
|
* @param set_zone Whether to create a rainforest zone when placing rainforest trees.
|
|
|
|
|
* @return Number of trees actually placed.
|
|
|
|
|
*/
|
|
|
|
|
uint PlaceTreeGroupAroundTile(TileIndex tile, TreeType treetype, uint radius, uint count)
|
|
|
|
|
uint PlaceTreeGroupAroundTile(TileIndex tile, TreeType treetype, uint radius, uint count, bool set_zone)
|
|
|
|
|
{
|
|
|
|
|
assert(treetype < TREE_TOYLAND + TREE_COUNT_TOYLAND);
|
|
|
|
|
const bool allow_desert = treetype == TREE_CACTUS;
|
|
|
|
@ -334,6 +335,12 @@ uint PlaceTreeGroupAroundTile(TileIndex tile, TreeType treetype, uint radius, ui
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (set_zone && IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS)) {
|
|
|
|
|
for (TileIndex t : TileArea(tile).Expand(radius)) {
|
|
|
|
|
if (GetTileType(t) != MP_VOID && DistanceSquare(tile, t) < radius * radius) SetTropicZone(t, TROPICZONE_RAINFOREST);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return planted;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|