Only call InteractiveRandom when game state mutex is held

pull/238/head
Jonathan G Rennison 4 years ago
parent e094b7f1d6
commit 70897c3e5e

@ -136,10 +136,6 @@ void VideoDriver::Tick()
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
if (this->next_draw_tick < now - ALLOWED_DRIFT * this->GetDrawInterval()) this->next_draw_tick = now;
/* Keep the interactive randomizer a bit more random by requesting
* new values when-ever we can. */
InteractiveRandom();
this->InputLoop();
/* Check if the fast-forward button is still pressed. */
@ -156,6 +152,10 @@ void VideoDriver::Tick()
std::lock_guard<std::mutex> lock_wait(this->game_thread_wait_mutex);
std::lock_guard<std::mutex> lock_state(this->game_state_mutex);
/* Keep the interactive randomizer a bit more random by requesting
* new values when-ever we can. */
InteractiveRandom();
this->LockVideoBuffer();
if (this->change_blitter != nullptr) {

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