House picker: Allow only one instance, remove button toggle behaviour.

This makes it behave more like object picker window.
This commit is contained in:
Jonathan G Rennison 2015-09-09 19:44:42 +01:00
parent 5a2ecfd548
commit 7040d61287
2 changed files with 5 additions and 5 deletions

View File

@ -614,10 +614,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
break; break;
case WID_ETT_PLACE_HOUSE: // Place house button case WID_ETT_PLACE_HOUSE: // Place house button
if (HandlePlacePushButton(this, WID_ETT_PLACE_HOUSE, SPR_CURSOR_TOWN, HT_RECT)) {
ShowBuildHousePicker(this); ShowBuildHousePicker(this);
this->last_user_action = widget;
}
break; break;
case WID_ETT_INCREASE_SIZE: case WID_ETT_INCREASE_SIZE:

View File

@ -1717,6 +1717,9 @@ static WindowDesc _house_picker_desc(
*/ */
void ShowBuildHousePicker(Window *parent) void ShowBuildHousePicker(Window *parent)
{ {
if (BringWindowToFrontById(WC_BUILD_HOUSE, 0) != NULL) {
return;
}
new HousePickerWindow(&_house_picker_desc, parent); new HousePickerWindow(&_house_picker_desc, parent);
} }