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(svn r18471) -Codechange/Fix: [NoAI] Deduplicate code betweeen AIVehicle::SkipToVehicleOrder and AIOrder::SkipToOrder. They are the same. Also ORDER_CURRENT was not allowed for the latter, but well...
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@ -397,6 +397,8 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
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/* static */ bool AIOrder::SkipToOrder(VehicleID vehicle_id, OrderPosition next_order)
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{
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next_order = AIOrder::ResolveOrderPosition(vehicle_id, next_order);
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EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, next_order));
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return AIObject::DoCommand(0, vehicle_id, next_order, CMD_SKIP_TO_ORDER);
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@ -195,11 +195,7 @@
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/* static */ bool AIVehicle::SkipToVehicleOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position)
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{
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order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
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EnforcePrecondition(false, AIOrder::IsValidVehicleOrder(vehicle_id, order_position));
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return AIObject::DoCommand(0, vehicle_id, order_position, CMD_SKIP_TO_ORDER);
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return AIOrder::SkipToOrder(vehicle_id, order_position);
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}
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/* static */ bool AIVehicle::ReverseVehicle(VehicleID vehicle_id)
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