(svn r20885) -Codechange: Make delete_Hash a method.

This commit is contained in:
alberth 2010-10-02 19:44:54 +00:00
parent d86f781ca5
commit 6f85b46eeb
3 changed files with 15 additions and 16 deletions

View File

@ -199,8 +199,8 @@ void AyStar::Free()
this->OpenListQueue.Free(false);
/* 2nd argument above is false, below is true, to free the values only
* once */
delete_Hash(&this->OpenListHash, true);
delete_Hash(&this->ClosedListHash, true);
this->OpenListHash.Delete(true);
this->ClosedListHash.Delete(true);
#ifdef AYSTAR_DEBUG
printf("[AyStar] Memory free'd\n");
#endif

View File

@ -263,19 +263,23 @@ void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets)
for (i = 0; i < num_buckets; i++) h->buckets_in_use[i] = false;
}
void delete_Hash(Hash *h, bool free_values)
/**
* Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
* & friends. If free is true, it will call free() on all the values that
* are left in the hash.
*/
void Hash::Delete(bool free_values)
{
uint i;
/* Iterate all buckets */
for (i = 0; i < h->num_buckets; i++) {
if (h->buckets_in_use[i]) {
for (i = 0; i < this->num_buckets; i++) {
if (this->buckets_in_use[i]) {
HashNode *node;
/* Free the first value */
if (free_values) free(h->buckets[i].value);
node = h->buckets[i].next;
if (free_values) free(this->buckets[i].value);
node = this->buckets[i].next;
while (node != NULL) {
HashNode *prev = node;
@ -287,11 +291,11 @@ void delete_Hash(Hash *h, bool free_values)
}
}
}
free(h->buckets);
free(this->buckets);
/* No need to free buckets_in_use, it is always allocated in one
* malloc with buckets */
#ifdef HASH_DEBUG
debug("Freeing Hash: %p", h);
debug("Freeing Hash: %p", this);
#endif
}

View File

@ -92,6 +92,7 @@ struct Hash {
void *DeleteValue(uint key1, uint key2);
void Clear(bool free_values);
void Delete(bool free_values);
/**
* Gets the current size of the hash.
@ -112,11 +113,5 @@ struct Hash {
* returns a hash less than num_buckets! Call delete_hash after use
*/
void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets);
/**
* Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
* & friends. If free is true, it will call free() on all the values that
* are left in the hash.
*/
void delete_Hash(Hash *h, bool free_values);
#endif /* QUEUE_H */