(svn r7073) -Feature: Add cargo refit support to both AIs for road vehicles

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 18 years ago
parent 7ab311cd69
commit 6ebac79c45

@ -177,14 +177,18 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, int32 money, TileIndex til
}
/* Skip vehicles which can't take our cargo type */
if (rvi->cargo_type != cargo) continue;
if (rvi->cargo_type != cargo && !CanRefitTo(i, cargo)) continue;
/* Rate and compare the engine by speed & capacity */
rating = rvi->max_speed * rvi->capacity;
if (rating <= best_veh_rating) continue;
ret = DoCommand(tile, i, 0, 0, CMD_BUILD_ROAD_VEH);
if (CmdFailed(ret) || ret > money) continue;
if (CmdFailed(ret)) continue;
/* Add the cost of refitting */
if (rvi->cargo_type != cargo) ret += GetRefitCost(i);
if (ret > money) continue;
best_veh_rating = rating;
best_veh_index = i;
@ -3184,6 +3188,15 @@ static void AiStateBuildRoadVehicles(Player *p)
loco_id = _new_vehicle_id;
if (GetVehicle(loco_id)->cargo_type != p->ai.cargo_type) {
/* Cargo type doesn't match, so refit it */
if (CmdFailed(DoCommand(tile, loco_id, p->ai.cargo_type, DC_EXEC, CMD_REFIT_ROAD_VEH))) {
/* Refit failed... sell the vehicle */
DoCommand(tile, loco_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
return;
}
}
for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) {
const AiBuildRec* aib = &p->ai.src + p->ai.order_list_blocks[i];
bool is_pass = (

@ -246,7 +246,7 @@ EngineID AiNew_PickVehicle(Player *p)
int32 ret;
/* Skip vehicles which can't take our cargo type */
if (rvi->cargo_type != p->ainew.cargo) continue;
if (rvi->cargo_type != p->ainew.cargo && !CanRefitTo(i, p->ainew.cargo)) continue;
// Is it availiable?
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
@ -276,6 +276,17 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
if (success) {
p->ainew.state = AI_STATE_GIVE_ORDERS;
p->ainew.veh_id = _new_vehicle_id;
if (GetVehicle(p->ainew.veh_id)->cargo_type != p->ainew.cargo) {
/* Cargo type doesn't match, so refit it */
debug("doing refit");
if (CmdFailed(DoCommand(tile, p->ainew.veh_id, p->ainew.cargo, DC_EXEC, CMD_REFIT_ROAD_VEH))) {
debug("refit failed, selling");
/* Refit failed, so sell the vehicle */
DoCommand(tile, p->ainew.veh_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
p->ainew.state = AI_STATE_NOTHING;
}
}
} else {
/* XXX this should be handled more gracefully */
p->ainew.state = AI_STATE_NOTHING;

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