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(svn r18696) -Fix [FS#3404]: AITile::IsCoastTile returned false for coast tiles with trees on them.
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@ -17,6 +17,7 @@
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#include "../../road_map.h"
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#include "../../road_map.h"
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#include "../../water_map.h"
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#include "../../water_map.h"
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#include "../../clear_map.h"
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#include "../../clear_map.h"
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#include "../../tree_map.h"
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#include "../../town.h"
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#include "../../town.h"
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#include "../../landscape.h"
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#include "../../landscape.h"
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@ -68,7 +69,8 @@
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{
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{
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if (!::IsValidTile(tile)) return false;
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if (!::IsValidTile(tile)) return false;
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return ::IsTileType(tile, MP_WATER) && ::IsCoast(tile);
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return (::IsTileType(tile, MP_WATER) && ::IsCoast(tile)) ||
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(::IsTileType(tile, MP_TREES) && ::GetTreeGround(tile) == TREE_GROUND_SHORE);
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}
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}
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/* static */ bool AITile::IsStationTile(TileIndex tile)
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/* static */ bool AITile::IsStationTile(TileIndex tile)
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@ -140,7 +140,8 @@ public:
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* @param tile The tile to check.
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* @param tile The tile to check.
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* @pre AIMap::IsValidTile(tile).
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* @pre AIMap::IsValidTile(tile).
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* @return True if and only if the tile is a coast tile.
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* @return True if and only if the tile is a coast tile.
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* @note Building on coast tiles in general is more expensive.
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* @note Building on coast tiles in general is more expensive. This is not
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* true if there are also trees on the tile, see #HasTreeOnTile.
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*/
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*/
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static bool IsCoastTile(TileIndex tile);
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static bool IsCoastTile(TileIndex tile);
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