(svn r16449) -Fix [FS#2924]: vehicle recolouring wasn't done for engine preview/news

This commit is contained in:
rubidium 2009-05-27 17:18:53 +00:00
parent 5df12c37a9
commit 6e94e6f017

View File

@ -13,6 +13,8 @@
#include "strings_func.h"
#include "engine_gui.h"
#include "articulated_vehicles.h"
#include "vehicle_func.h"
#include "company_func.h"
#include "rail.h"
#include "table/strings.h"
@ -103,7 +105,7 @@ struct EnginePreviewWindow : Window {
const DrawEngineInfo *dei = &_draw_engine_list[Engine::Get(engine)->type];
int width = this->width;
dei->engine_proc(width >> 1, 100, engine, 0);
dei->engine_proc(width >> 1, 100, engine, GetEnginePalette(engine, _local_company));
dei->info_proc(engine, this->widget[EPW_BACKGROUND].left + 26, this->widget[EPW_BACKGROUND].right - 26, 100, 170);
}
@ -236,7 +238,7 @@ void DrawNewsNewVehicleAvail(Window *w, const NewsItem *ni)
SetDParam(0, engine);
DrawStringMultiLine(1, w->width - 2, 56, 88, STR_NEW_VEHICLE_TYPE, TC_FROMSTRING, SA_CENTER);
dei->engine_proc(w->width >> 1, 88, engine, 0);
dei->engine_proc(w->width >> 1, 88, engine, GetEnginePalette(engine, _local_company));
GfxFillRect(25, 56, w->width - 56, 112, PALETTE_TO_STRUCT_GREY, FILLRECT_RECOLOUR);
dei->info_proc(engine, 26, w->width - 26, 100, 170);
}