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(svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de)
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scripts/autoexec.scr.example
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6
scripts/autoexec.scr.example
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#
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# send chat messages from the console with
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#
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# ] s i love this chat
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#
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alias "s" "say %!"
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@ -3,12 +3,20 @@ Scripting
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OpenTTD supports scripts.
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OpenTTD supports scripts.
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- 'on_client.scr' is executed when you join a server as client
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local scripts:
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- 'on_server.scr' is executed when you start a server / dedicated server
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- 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
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- 'on_dedicated.scr' is additionally executed when you start a dedicated server
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- 'pre_server.scr' is executed before the server is started
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+network scripts:
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- 'pre_dedicated.scr' is additionally executed when you start a dedicated server
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should be used to set client optimization settings:
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- 'autoexec.scr' is executed on gamestart [use this for custom aliases per ex.]
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- 'on_client.scr' is executed when you join a server [all clients]
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should be used to set the servers port/ip and/or server optimization settings/patches:
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- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
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- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
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should be used to set the servers name, password and so on:
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- 'on_server.scr' is executed after starting a server [dedicated and in-game]
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- 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
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For examples how a script can look, check the .example examples.
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For examples how a script can look, check the .example examples.
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