diff --git a/town_cmd.c b/town_cmd.c index bcffa01c09..9c00cf25a4 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -612,15 +612,16 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town* } else { int i; - // Reached a tunnel? Then continue at the other side of it. - if (IsTunnelTile(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) { - *tile_ptr = GetOtherTunnelEnd(tile); + // Reached a tunnel/bridge? Then continue at the other side of it. + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) { + *tile_ptr = GetOtherTunnelEnd(tile); + } else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD) { + *tile_ptr = GetOtherBridgeEnd(tile); + } return; } - // For any other kind of tunnel/bridge, bail out. - if (IsTileType(tile, MP_TUNNELBRIDGE)) return; - // Possibly extend the road in a direction. // Randomize a direction and if it has a road, bail out. i = GB(Random(), 0, 2);