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@ -612,15 +612,16 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
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} else {
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int i;
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// Reached a tunnel? Then continue at the other side of it.
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if (IsTunnelTile(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
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*tile_ptr = GetOtherTunnelEnd(tile);
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// Reached a tunnel/bridge? Then continue at the other side of it.
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
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*tile_ptr = GetOtherTunnelEnd(tile);
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} else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD) {
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*tile_ptr = GetOtherBridgeEnd(tile);
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}
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return;
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}
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// For any other kind of tunnel/bridge, bail out.
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if (IsTileType(tile, MP_TUNNELBRIDGE)) return;
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// Possibly extend the road in a direction.
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// Randomize a direction and if it has a road, bail out.
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i = GB(Random(), 0, 2);
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