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(svn r10169) -Fix [FS#875]: trunk did still tell Windows that it was version 0.5.0(.0), so now we use a "bogus" version number to tell it's not a real release. The version number that will be shown in-game will not change, only the version number in the file properties.
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@ -65,8 +65,8 @@ END
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,5,0,0
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PRODUCTVERSION 0,5,0,0
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FILEVERSION 0,5,99,0
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PRODUCTVERSION 0,5,99,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -91,7 +91,7 @@ BEGIN
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VALUE "OriginalFilename", "openttd.exe\0"
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VALUE "PrivateBuild", "\0"
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VALUE "ProductName", "OpenTTD\0"
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VALUE "ProductVersion", "0.0.0.0\0"
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VALUE "ProductVersion", "Development Version\0"
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VALUE "SpecialBuild", "-\0"
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END
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END
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