(svn r7023) -Fix: Pressing F1 in scenario editor did not work because the keypress event was sent

twice. due to e->we.keypress.cont not being set to false. Also indent the switch
 statements for some coding style bonus points.
This commit is contained in:
Darkvater 2006-10-31 21:46:21 +00:00
parent eadf788cc5
commit 6c76a89c20

View File

@ -2034,21 +2034,23 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
case WE_KEYPRESS: case WE_KEYPRESS:
switch (e->we.keypress.keycode) { switch (e->we.keypress.keycode) {
case WKC_F1: ToolbarPauseClick(w); break; case WKC_F1: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break; case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break; case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ToolbarScenGenLand(w); break; case WKC_F4: ToolbarScenGenLand(w); break;
case WKC_F5: ToolbarScenGenTown(w); break; case WKC_F5: ToolbarScenGenTown(w); break;
case WKC_F6: ToolbarScenGenIndustry(w); break; case WKC_F6: ToolbarScenGenIndustry(w); break;
case WKC_F7: ToolbarScenBuildRoad(w); break; case WKC_F7: ToolbarScenBuildRoad(w); break;
case WKC_F8: ToolbarScenPlantTrees(w); break; case WKC_F8: ToolbarScenPlantTrees(w); break;
case WKC_F9: ToolbarScenPlaceSign(w); break; case WKC_F9: ToolbarScenPlaceSign(w); break;
case WKC_F10: ShowMusicWindow(); break; case WKC_F10: ShowMusicWindow(); break;
case WKC_F11: PlaceLandBlockInfo(); break; case WKC_F11: PlaceLandBlockInfo(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case 'L': ShowEditorTerraformToolBar(); break; case 'L': ShowEditorTerraformToolBar(); break;
default: return;
} }
e->we.keypress.cont = false;
break; break;
case WE_PLACE_OBJ: { case WE_PLACE_OBJ: {