(svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88)

This commit is contained in:
frosch 2017-01-22 13:13:15 +00:00
parent 3245922407
commit 6c573dc3b5

View File

@ -2058,11 +2058,10 @@ static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, Hou
* Checks if a house can be built here. Important is slope, bridge above
* and ability to clear the land.
* @param tile tile to check
* @param town town that is checking
* @param noslope are slopes (foundations) allowed?
* @return true iff house can be built here
*/
static inline bool CanBuildHouseHere(TileIndex tile, TownID town, bool noslope)
static inline bool CanBuildHouseHere(TileIndex tile, bool noslope)
{
/* cannot build on these slopes... */
Slope slope = GetTileSlope(tile);
@ -2071,9 +2070,6 @@ static inline bool CanBuildHouseHere(TileIndex tile, TownID town, bool noslope)
/* building under a bridge? */
if (IsBridgeAbove(tile)) return false;
/* do not try to build over house owned by another town */
if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) != town) return false;
/* can we clear the land? */
return DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR).Succeeded();
}
@ -2082,15 +2078,14 @@ static inline bool CanBuildHouseHere(TileIndex tile, TownID town, bool noslope)
/**
* Checks if a house can be built at this tile, must have the same max z as parameter.
* @param tile tile to check
* @param town town that is checking
* @param z max z of this tile so more parts of a house are at the same height (with foundation)
* @param noslope are slopes (foundations) allowed?
* @return true iff house can be built here
* @see CanBuildHouseHere()
*/
static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, int z, bool noslope)
static inline bool CheckBuildHouseSameZ(TileIndex tile, int z, bool noslope)
{
if (!CanBuildHouseHere(tile, town, noslope)) return false;
if (!CanBuildHouseHere(tile, noslope)) return false;
/* if building on slopes is allowed, there will be flattening foundation (to tile max z) */
if (GetTileMaxZ(tile) != z) return false;
@ -2102,20 +2097,19 @@ static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, int z, bool
/**
* Checks if a house of size 2x2 can be built at this tile
* @param tile tile, N corner
* @param town town that is checking
* @param z maximum tile z so all tile have the same max z
* @param noslope are slopes (foundations) allowed?
* @return true iff house can be built
* @see CheckBuildHouseSameZ()
*/
static bool CheckFree2x2Area(TileIndex tile, TownID town, int z, bool noslope)
static bool CheckFree2x2Area(TileIndex tile, int z, bool noslope)
{
/* we need to check this tile too because we can be at different tile now */
if (!CheckBuildHouseSameZ(tile, town, z, noslope)) return false;
if (!CheckBuildHouseSameZ(tile, z, noslope)) return false;
for (DiagDirection d = DIAGDIR_SE; d < DIAGDIR_END; d++) {
tile += TileOffsByDiagDir(d);
if (!CheckBuildHouseSameZ(tile, town, z, noslope)) return false;
if (!CheckBuildHouseSameZ(tile, z, noslope)) return false;
}
return true;
@ -2202,10 +2196,10 @@ static bool CheckTownBuild2House(TileIndex *tile, Town *t, int maxz, bool noslop
/* 'tile' is already checked in BuildTownHouse() - CanBuildHouseHere() and slope test */
TileIndex tile2 = *tile + TileOffsByDiagDir(second);
if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, t->index, maxz, noslope)) return true;
if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) return true;
tile2 = *tile + TileOffsByDiagDir(ReverseDiagDir(second));
if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, t->index, maxz, noslope)) {
if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) {
*tile = tile2;
return true;
}
@ -2227,7 +2221,7 @@ static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, int maxz, bool nosl
TileIndex tile2 = *tile;
for (DiagDirection d = DIAGDIR_SE;; d++) { // 'd' goes through DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_END
if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, t->index, maxz, noslope)) {
if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, maxz, noslope)) {
*tile = tile2;
return true;
}
@ -2251,7 +2245,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
if (!TownLayoutAllowsHouseHere(t, tile)) return false;
/* no house allowed at all, bail out */
if (!CanBuildHouseHere(tile, t->index, false)) return false;
if (!CanBuildHouseHere(tile, false)) return false;
Slope slope = GetTileSlope(tile);
int maxz = GetTileMaxZ(tile);