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(svn r19625) -Fix [FS#3722]: strange message when unpausing because there are enough players, unclear message when an unexpected/invalid packet is received
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@ -1759,7 +1759,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost
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STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error
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STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
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STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized
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STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received strange packet
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STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet
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STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision
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STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use
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STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong password
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@ -1777,7 +1777,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paus
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STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
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STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
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STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :not enough players
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STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
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STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
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STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
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############ End of leave-in-this-order
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