(svn r25478) -Fix: Clip glyphs using the actual sprite dimensions instead of the text advancement.

pull/155/head
frosch 11 years ago
parent bb7a5cbb76
commit 6be31ca86c

@ -463,7 +463,7 @@ static int DrawLayoutLine(ParagraphLayout::Line *line, int y, int left, int righ
DrawPixelInfo *dpi = _cur_dpi;
int dpi_left = dpi->left;
int dpi_right = dpi->left + dpi->width;
int dpi_right = dpi->left + dpi->width - 1;
bool draw_shadow = fc->GetDrawGlyphShadow() && colour != TC_BLACK;
@ -478,12 +478,12 @@ static int DrawLayoutLine(ParagraphLayout::Line *line, int y, int left, int righ
int top = run->getPositions()[i * 2 + 1] + y;
/* Truncated away. */
if (begin_x < min_x || end_x > max_x) continue;
/* Not within the bounds to draw. */
if (begin_x >= dpi_right || end_x <= dpi_left) continue;
if (truncation && (begin_x < min_x || end_x > max_x)) continue;
const Sprite *sprite = fc->GetGlyph(glyph);
/* Check clipping (the "+ 1" is for the shadow). */
if (begin_x + sprite->x_offs > dpi_right || begin_x + sprite->x_offs + sprite->width /* - 1 + 1 */ < dpi_left) continue;
if (draw_shadow && (glyph & SPRITE_GLYPH) == 0) {
SetColourRemap(TC_BLACK);
GfxMainBlitter(sprite, begin_x + 1, top + 1, BM_COLOUR_REMAP);

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