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(svn r25018) -Codechange: Move SmallMapWindow declaration to header (fonsinchen)
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src/smallmap_gui.cpp
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src/smallmap_gui.cpp
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@ -12,9 +12,150 @@
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#ifndef SMALLMAP_GUI_H
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#define SMALLMAP_GUI_H
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#include "industry_type.h"
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#include "window_gui.h"
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#include "strings_func.h"
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#include "blitter/factory.hpp"
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#include "widgets/smallmap_widget.h"
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void BuildIndustriesLegend();
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void ShowSmallMap();
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void BuildLandLegend();
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void BuildOwnerLegend();
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/** Structure for holding relevant data for legends in small map */
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struct LegendAndColour {
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uint8 colour; ///< Colour of the item on the map.
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StringID legend; ///< String corresponding to the coloured item.
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IndustryType type; ///< Type of industry. Only valid for industry entries.
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uint8 height; ///< Height in tiles. Only valid for height legend entries.
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CompanyID company; ///< Company to display. Only valid for company entries of the owner legend.
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bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour.
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bool end; ///< This is the end of the list.
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bool col_break; ///< Perform a column break and go further at the next column.
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};
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/** Class managing the smallmap window. */
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class SmallMapWindow : public Window {
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protected:
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/** Types of legends in the #WID_SM_LEGEND widget. */
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enum SmallMapType {
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SMT_CONTOUR,
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SMT_VEHICLES,
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SMT_INDUSTRY,
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SMT_ROUTES,
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SMT_VEGETATION,
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SMT_OWNER,
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};
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/** Available kinds of zoomlevel changes. */
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enum ZoomLevelChange {
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ZLC_INITIALIZE, ///< Initialize zoom level.
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ZLC_ZOOM_OUT, ///< Zoom out.
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ZLC_ZOOM_IN, ///< Zoom in.
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};
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static SmallMapType map_type; ///< Currently displayed legends.
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static bool show_towns; ///< Display town names in the smallmap.
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static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
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static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
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static const uint FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
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static const uint BLINK_PERIOD = 0x0F; ///< highlight blinking interval
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uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
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uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget.
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int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
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int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
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int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
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int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
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uint8 refresh; ///< Refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks.
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Point SmallmapRemapCoords(int x, int y) const;
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/**
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* Draws vertical part of map indicator
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* @param x X coord of left/right border of main viewport
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* @param y Y coord of top border of main viewport
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* @param y2 Y coord of bottom border of main viewport
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*/
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static inline void DrawVertMapIndicator(int x, int y, int y2)
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{
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GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
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GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
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}
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/**
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* Draws horizontal part of map indicator
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* @param x X coord of left border of main viewport
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* @param x2 X coord of right border of main viewport
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* @param y Y coord of top/bottom border of main viewport
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*/
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static inline void DrawHorizMapIndicator(int x, int x2, int y)
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{
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GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
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GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
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}
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void DrawMapIndicators() const;
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void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const;
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void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const;
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void DrawTowns(const DrawPixelInfo *dpi) const;
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void DrawSmallMap(DrawPixelInfo *dpi) const;
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Point RemapTile(int tile_x, int tile_y) const;
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Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const;
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Point ComputeScroll(int tx, int ty, int x, int y, int *sub);
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void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt);
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void SetupWidgetData();
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uint32 GetTileColours(const TileArea &ta) const;
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int GetPositionOnLegend(Point pt);
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public:
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uint min_number_of_columns; ///< Minimal number of columns in legends.
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SmallMapWindow(const WindowDesc *desc, int window_number);
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/**
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* Compute minimal required width of the legends.
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* @return Minimally needed width for displaying the smallmap legends in pixels.
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*/
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inline uint GetMinLegendWidth() const
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{
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return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
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}
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/**
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* Return number of columns that can be displayed in \a width pixels.
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* @return Number of columns to display.
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*/
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inline uint GetNumberColumnsLegend(uint width) const
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{
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return width / this->column_width;
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}
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uint GetLegendHeight(uint num_columns) const;
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void SwitchMapType(SmallMapType map_type);
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void SetNewScroll(int sx, int sy, int sub);
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void SmallMapCenterOnCurrentPos();
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virtual void SetStringParameters(int widget) const;
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virtual void OnInit();
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virtual void OnPaint();
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virtual void DrawWidget(const Rect &r, int widget) const;
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virtual void OnClick(Point pt, int widget, int click_count);
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true);
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virtual bool OnRightClick(Point pt, int widget);
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virtual void OnMouseWheel(int wheel);
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virtual void OnTick();
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virtual void OnScroll(Point delta);
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virtual void OnMouseOver(Point pt, int widget);
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};
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#endif /* SMALLMAP_GUI_H */
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