mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
(svn r24678) -Codechange: Introduce scope resolver base class and prepare for adding derived classes.
This commit is contained in:
parent
e8cc7d8009
commit
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@ -217,7 +217,7 @@ static void NewAirportResolver(ResolverObject *res, TileIndex tile, Station *st,
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res->GetTriggers = AirportGetTriggers;
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res->GetTriggers = AirportGetTriggers;
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res->SetTriggers = AirportSetTriggers;
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res->SetTriggers = AirportSetTriggers;
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res->GetVariable = AirportGetVariable;
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res->GetVariable = AirportGetVariable;
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res->ResolveReal = AirportResolveReal;
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res->ResolveRealMethod = AirportResolveReal;
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res->StorePSA = AirportStorePSA;
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res->StorePSA = AirportStorePSA;
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res->u.airport.st = st;
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res->u.airport.st = st;
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@ -226,7 +226,7 @@ static void AirportTileResolver(ResolverObject *res, const AirportTileSpec *ats,
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res->GetTriggers = NULL;
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res->GetTriggers = NULL;
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res->SetTriggers = NULL;
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res->SetTriggers = NULL;
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res->GetVariable = AirportTileGetVariable;
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res->GetVariable = AirportTileGetVariable;
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res->ResolveReal = AirportTileResolveReal;
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res->ResolveRealMethod = AirportTileResolveReal;
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res->StorePSA = NULL;
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res->StorePSA = NULL;
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assert(st != NULL);
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assert(st != NULL);
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@ -82,7 +82,7 @@ static void NewCanalResolver(ResolverObject *res, TileIndex tile, const GRFFile
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res->GetTriggers = &CanalGetTriggers;
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res->GetTriggers = &CanalGetTriggers;
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res->SetTriggers = &CanalSetTriggers;
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res->SetTriggers = &CanalSetTriggers;
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res->GetVariable = &CanalGetVariable;
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res->GetVariable = &CanalGetVariable;
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res->ResolveReal = &CanalResolveReal;
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res->ResolveRealMethod = &CanalResolveReal;
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res->u.canal.tile = tile;
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res->u.canal.tile = tile;
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@ -57,7 +57,7 @@ static void NewCargoResolver(ResolverObject *res, const CargoSpec *cs)
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res->GetTriggers = &CargoGetTriggers;
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res->GetTriggers = &CargoGetTriggers;
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res->SetTriggers = &CargoSetTriggers;
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res->SetTriggers = &CargoSetTriggers;
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res->GetVariable = &CargoGetVariable;
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res->GetVariable = &CargoGetVariable;
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res->ResolveReal = &CargoResolveReal;
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res->ResolveRealMethod = &CargoResolveReal;
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res->u.cargo.cs = cs;
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res->u.cargo.cs = cs;
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@ -162,7 +162,7 @@ public:
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ResolverObject ro;
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ResolverObject ro;
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memset(&ro, 0, sizeof(ro));
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memset(&ro, 0, sizeof(ro));
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this->Resolve(&ro, index);
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this->Resolve(&ro, index);
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return ro.GetVariable(&ro, var, param, avail);
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return ro.GetScope(ro.scope)->GetVariable(var, param, avail);
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}
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}
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/**
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/**
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@ -938,7 +938,7 @@ static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type,
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res->GetTriggers = &VehicleGetTriggers;
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res->GetTriggers = &VehicleGetTriggers;
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res->SetTriggers = &VehicleSetTriggers;
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res->SetTriggers = &VehicleSetTriggers;
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res->GetVariable = &VehicleGetVariable;
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res->GetVariable = &VehicleGetVariable;
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res->ResolveReal = &VehicleResolveReal;
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res->ResolveRealMethod = &VehicleResolveReal;
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res->u.vehicle.self = v;
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res->u.vehicle.self = v;
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res->u.vehicle.parent = (v != NULL) ? v->First() : v;
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res->u.vehicle.parent = (v != NULL) ? v->First() : v;
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@ -1330,7 +1330,7 @@ void FillNewGRFVehicleCache(const Vehicle *v)
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/* Only resolve when the cache isn't valid. */
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/* Only resolve when the cache isn't valid. */
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if (HasBit(v->grf_cache.cache_valid, cache_entries[i][1])) continue;
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if (HasBit(v->grf_cache.cache_valid, cache_entries[i][1])) continue;
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bool stub;
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bool stub;
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ro.GetVariable(&ro, cache_entries[i][0], 0, &stub);
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ro.GetScope(ro.scope)->GetVariable(cache_entries[i][0], 0, &stub);
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}
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}
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/* Make sure really all bits are set. */
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/* Make sure really all bits are set. */
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@ -130,7 +130,7 @@ static inline void NewGenericResolver(ResolverObject *res, bool ai_callback)
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res->GetTriggers = &GenericCallbackGetTriggers;
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res->GetTriggers = &GenericCallbackGetTriggers;
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res->SetTriggers = &GenericCallbackSetTriggers;
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res->SetTriggers = &GenericCallbackSetTriggers;
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res->GetVariable = ai_callback ? &GenericAiCallbackGetVariable : &GenericCallbackGetVariable;
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res->GetVariable = ai_callback ? &GenericAiCallbackGetVariable : &GenericCallbackGetVariable;
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res->ResolveReal = &GenericCallbackResolveReal;
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res->ResolveRealMethod = &GenericCallbackResolveReal;
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res->callback = CBID_NO_CALLBACK;
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res->callback = CBID_NO_CALLBACK;
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res->callback_param1 = 0;
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res->callback_param1 = 0;
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@ -423,7 +423,7 @@ static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex ti
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res->GetTriggers = HouseGetTriggers;
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res->GetTriggers = HouseGetTriggers;
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res->SetTriggers = HouseSetTriggers;
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res->SetTriggers = HouseSetTriggers;
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res->GetVariable = HouseGetVariable;
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res->GetVariable = HouseGetVariable;
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res->ResolveReal = HouseResolveReal;
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res->ResolveRealMethod = HouseResolveReal;
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res->StorePSA = HouseStorePSA;
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res->StorePSA = HouseStorePSA;
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res->u.house.tile = tile;
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res->u.house.tile = tile;
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@ -410,7 +410,7 @@ static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *i
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res->GetTriggers = IndustryGetTriggers;
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res->GetTriggers = IndustryGetTriggers;
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res->SetTriggers = IndustrySetTriggers;
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res->SetTriggers = IndustrySetTriggers;
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res->GetVariable = IndustryGetVariable;
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res->GetVariable = IndustryGetVariable;
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res->ResolveReal = IndustryResolveReal;
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res->ResolveRealMethod = IndustryResolveReal;
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res->StorePSA = IndustryStorePSA;
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res->StorePSA = IndustryStorePSA;
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res->u.industry.tile = tile;
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res->u.industry.tile = tile;
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@ -176,7 +176,7 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
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res->GetTriggers = IndustryTileGetTriggers;
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res->GetTriggers = IndustryTileGetTriggers;
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res->SetTriggers = IndustryTileSetTriggers;
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res->SetTriggers = IndustryTileSetTriggers;
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res->GetVariable = IndustryTileGetVariable;
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res->GetVariable = IndustryTileGetVariable;
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res->ResolveReal = IndustryTileResolveReal;
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res->ResolveRealMethod = IndustryTileResolveReal;
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res->StorePSA = IndustryTileStorePSA;
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res->StorePSA = IndustryTileStorePSA;
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res->u.industry.tile = tile;
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res->u.industry.tile = tile;
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@ -398,7 +398,7 @@ static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, Objec
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res->GetTriggers = ObjectGetTriggers;
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res->GetTriggers = ObjectGetTriggers;
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res->SetTriggers = ObjectSetTriggers;
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res->SetTriggers = ObjectSetTriggers;
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res->GetVariable = ObjectGetVariable;
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res->GetVariable = ObjectGetVariable;
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res->ResolveReal = ObjectResolveReal;
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res->ResolveRealMethod = ObjectResolveReal;
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res->StorePSA = ObjectStorePSA;
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res->StorePSA = ObjectStorePSA;
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res->u.object.o = o;
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res->u.object.o = o;
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@ -83,7 +83,7 @@ static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile, Tile
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res->GetTriggers = &RailTypeGetTriggers;
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res->GetTriggers = &RailTypeGetTriggers;
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res->SetTriggers = &RailTypeSetTriggers;
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res->SetTriggers = &RailTypeSetTriggers;
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res->GetVariable = &RailTypeGetVariable;
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res->GetVariable = &RailTypeGetVariable;
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res->ResolveReal = &RailTypeResolveReal;
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res->ResolveRealMethod = &RailTypeResolveReal;
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res->u.routes.tile = tile;
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res->u.routes.tile = tile;
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res->u.routes.context = context;
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res->u.routes.context = context;
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@ -10,6 +10,7 @@
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/** @file newgrf_spritegroup.cpp Handling of primarily NewGRF action 2. */
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/** @file newgrf_spritegroup.cpp Handling of primarily NewGRF action 2. */
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#include "stdafx.h"
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#include "stdafx.h"
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#include "debug.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_spritegroup.h"
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#include "core/pool_func.hpp"
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#include "core/pool_func.hpp"
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@ -36,7 +37,7 @@ RandomizedSpriteGroup::~RandomizedSpriteGroup()
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TemporaryStorageArray<int32, 0x110> _temp_store;
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TemporaryStorageArray<int32, 0x110> _temp_store;
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static inline uint32 GetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
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static inline uint32 GetVariable(const ResolverObject *object, ScopeResolver *scope, byte variable, uint32 parameter, bool *available)
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{
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{
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/* First handle variables common with Action7/9/D */
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/* First handle variables common with Action7/9/D */
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uint32 value;
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uint32 value;
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@ -49,7 +50,7 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, ui
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case 0x18: return object->callback_param2;
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case 0x18: return object->callback_param2;
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case 0x1C: return object->last_value;
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case 0x1C: return object->last_value;
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case 0x5F: return (object->GetRandomBits(object) << 8) | object->GetTriggers(object);
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case 0x5F: return (scope->GetRandomBits() << 8) | scope->GetTriggers();
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case 0x7D: return _temp_store.GetValue(parameter);
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case 0x7D: return _temp_store.GetValue(parameter);
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@ -58,10 +59,119 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, ui
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return object->grffile->GetParam(parameter);
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return object->grffile->GetParam(parameter);
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/* Not a common variable, so evalute the feature specific variables */
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/* Not a common variable, so evalute the feature specific variables */
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default: return object->GetVariable(object, variable, parameter, available);
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default: return scope->GetVariable(variable, parameter, available);
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}
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}
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}
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}
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ScopeResolver::ScopeResolver(ResolverObject *ro)
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{
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this->ro = ro;
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}
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ScopeResolver::~ScopeResolver() {}
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/**
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* Get a few random bits. Default implementation has no random bits.
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* @return Random bits.
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*/
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/* virtual */ uint32 ScopeResolver::GetRandomBits() const
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{
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return 0;
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}
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/**
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* Get the triggers. Base class returns \c 0 to prevent trouble.
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* @return The triggers.
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*/
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/* virtual */ uint32 ScopeResolver::GetTriggers() const
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{
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return 0;
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}
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/**
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* Set the triggers. Base class implementation does nothing.
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* @param triggers Triggers to set.
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*/
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/* virtual */ void ScopeResolver::SetTriggers(int triggers) const {}
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/**
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* Get a variable value. Default implementation has no available variables.
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* @param variable Variable to read
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* @param parameter Parameter for 60+x variables
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* @param[out] available Set to false, in case the variable does not exist.
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* @return Value
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*/
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/* virtual */ uint32 ScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
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{
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DEBUG(grf, 1, "Unhandled scope variable 0x%X", variable);
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*available = false;
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return UINT_MAX;
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}
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/**
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* Store a value into the persistent storage area (PSA). Default implementation does nothing (for newgrf classes without storage).
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* @param pos Position to store into.
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* @param value Value to store.
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*/
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/* virtual */ void ScopeResolver::StorePSA(uint reg, int32 value) {}
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TempScopeResolver::TempScopeResolver(ResolverObject *ro) : ScopeResolver(ro) {}
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/* virtual */ uint32 TempScopeResolver::GetRandomBits() const
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{
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return this->ro->GetRandomBits(this->ro);
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}
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/* virtual */ uint32 TempScopeResolver::GetTriggers() const
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{
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return this->ro->GetTriggers(this->ro);
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}
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/* virtual */ void TempScopeResolver::SetTriggers(int triggers) const
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{
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this->ro->SetTriggers(this->ro, triggers);
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}
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/* virtual */ uint32 TempScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
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{
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return this->ro->GetVariable(this->ro, variable, parameter, available);
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}
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/* virtual */ void TempScopeResolver::StorePSA(uint reg, int32 value)
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{
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if (this->ro->StorePSA != NULL) this->ro->StorePSA(this->ro, reg, value);
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}
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ResolverObject::ResolverObject() : temp_scope(this) {} // XXX Temporary
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ResolverObject::ResolverObject(const GRFFile *grffile, CallbackID callback, uint32 callback_param1, uint32 callback_param2) : temp_scope(this)
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{
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this->callback = callback;
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this->callback_param1 = callback_param1;
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this->callback_param2 = callback_param2;
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this->ResetState();
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this->grffile = grffile;
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}
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ResolverObject::~ResolverObject() {}
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/* virtual */ const SpriteGroup *ResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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return this->ResolveRealMethod(this, group);
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}
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/**
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* Get a specific ScopeResolver.
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* @param scope Scope to return.
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* @param relative Additional parameter for #VSG_SCOPE_RELATIVE.
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* @return ScopeResolver.
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*/
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/* virtual */ ScopeResolver *ResolverObject::GetScope(VarSpriteGroupScope scope, byte relative)
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{
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return &this->temp_scope;
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}
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/**
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/**
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* Rotate val rot times to the right
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* Rotate val rot times to the right
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@ -111,7 +221,7 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ResolverObjec
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case DSGA_OP_XOR: return last_value ^ value;
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case DSGA_OP_XOR: return last_value ^ value;
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case DSGA_OP_STO: _temp_store.StoreValue((U)value, (S)last_value); return last_value;
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case DSGA_OP_STO: _temp_store.StoreValue((U)value, (S)last_value); return last_value;
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case DSGA_OP_RST: return value;
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case DSGA_OP_RST: return value;
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case DSGA_OP_STOP: if (object->StorePSA != NULL) object->StorePSA(object, (U)value, (S)last_value); return last_value;
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case DSGA_OP_STOP: object->GetScope(object->scope)->StorePSA((U)value, (S)last_value); return last_value;
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case DSGA_OP_ROR: return RotateRight(last_value, value);
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case DSGA_OP_ROR: return RotateRight(last_value, value);
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case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
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case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
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case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
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case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
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@ -148,9 +258,9 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject *object) con
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* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
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* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
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object->scope = this->var_scope;
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object->scope = this->var_scope;
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} else if (adjust->variable == 0x7B) {
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} else if (adjust->variable == 0x7B) {
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value = GetVariable(object, adjust->parameter, last_value, &available);
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value = GetVariable(object, object->GetScope(this->var_scope), adjust->parameter, last_value, &available);
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} else {
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} else {
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value = GetVariable(object, adjust->variable, adjust->parameter, &available);
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value = GetVariable(object, object->GetScope(this->var_scope), adjust->variable, adjust->parameter, &available);
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}
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}
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if (!available) {
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if (!available) {
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@ -190,16 +300,14 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject *object) con
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const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject *object) const
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const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject *object) const
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{
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{
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uint32 mask;
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byte index;
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object->scope = this->var_scope;
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object->scope = this->var_scope;
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object->count = this->count;
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object->count = this->count;
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ScopeResolver *scope = object->GetScope(this->var_scope, this->count);
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if (object->trigger != 0) {
|
if (object->trigger != 0) {
|
||||||
/* Handle triggers */
|
/* Handle triggers */
|
||||||
/* Magic code that may or may not do the right things... */
|
/* Magic code that may or may not do the right things... */
|
||||||
byte waiting_triggers = object->GetTriggers(object);
|
byte waiting_triggers = scope->GetTriggers();
|
||||||
byte match = this->triggers & (waiting_triggers | object->trigger);
|
byte match = this->triggers & (waiting_triggers | object->trigger);
|
||||||
bool res = (this->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers);
|
bool res = (this->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers);
|
||||||
|
|
||||||
@ -210,11 +318,11 @@ const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject *object) const
|
|||||||
waiting_triggers |= object->trigger;
|
waiting_triggers |= object->trigger;
|
||||||
}
|
}
|
||||||
|
|
||||||
object->SetTriggers(object, waiting_triggers);
|
scope->SetTriggers(waiting_triggers);
|
||||||
}
|
}
|
||||||
|
|
||||||
mask = (this->num_groups - 1) << this->lowest_randbit;
|
uint32 mask = (this->num_groups - 1) << this->lowest_randbit;
|
||||||
index = (object->GetRandomBits(object) & mask) >> this->lowest_randbit;
|
byte index = (scope->GetRandomBits() & mask) >> this->lowest_randbit;
|
||||||
|
|
||||||
return SpriteGroup::Resolve(this->groups[index], object);
|
return SpriteGroup::Resolve(this->groups[index], object);
|
||||||
}
|
}
|
||||||
@ -222,7 +330,7 @@ const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject *object) const
|
|||||||
|
|
||||||
const SpriteGroup *RealSpriteGroup::Resolve(ResolverObject *object) const
|
const SpriteGroup *RealSpriteGroup::Resolve(ResolverObject *object) const
|
||||||
{
|
{
|
||||||
return object->ResolveReal(object, this);
|
return object->ResolveReal(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -301,8 +301,40 @@ struct IndustryProductionSpriteGroup : SpriteGroup {
|
|||||||
uint8 again;
|
uint8 again;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct ResolverObject;
|
||||||
|
|
||||||
|
struct ScopeResolver {
|
||||||
|
ResolverObject *ro;
|
||||||
|
|
||||||
|
ScopeResolver(ResolverObject *ro);
|
||||||
|
virtual ~ScopeResolver();
|
||||||
|
|
||||||
|
virtual uint32 GetRandomBits() const;
|
||||||
|
virtual uint32 GetTriggers() const;
|
||||||
|
virtual void SetTriggers(int triggers) const;
|
||||||
|
|
||||||
|
virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||||
|
virtual void StorePSA(uint reg, int32 value);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TempScopeResolver : public ScopeResolver {
|
||||||
|
TempScopeResolver(ResolverObject *ro);
|
||||||
|
|
||||||
|
virtual uint32 GetRandomBits() const;
|
||||||
|
virtual uint32 GetTriggers() const;
|
||||||
|
virtual void SetTriggers(int triggers) const;
|
||||||
|
|
||||||
|
virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||||
|
virtual void StorePSA(uint reg, int32 value);
|
||||||
|
};
|
||||||
|
|
||||||
struct ResolverObject {
|
struct ResolverObject {
|
||||||
|
ResolverObject();
|
||||||
|
ResolverObject(const GRFFile *grffile, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
|
||||||
|
virtual ~ResolverObject();
|
||||||
|
|
||||||
|
TempScopeResolver temp_scope; ///< Temporary scope resolver to refer back to the methods of #ResolverObject.
|
||||||
|
|
||||||
CallbackID callback;
|
CallbackID callback;
|
||||||
uint32 callback_param1;
|
uint32 callback_param1;
|
||||||
uint32 callback_param2;
|
uint32 callback_param2;
|
||||||
@ -382,9 +414,13 @@ struct ResolverObject {
|
|||||||
uint32 (*GetTriggers)(const struct ResolverObject*);
|
uint32 (*GetTriggers)(const struct ResolverObject*);
|
||||||
void (*SetTriggers)(const struct ResolverObject*, int);
|
void (*SetTriggers)(const struct ResolverObject*, int);
|
||||||
uint32 (*GetVariable)(const struct ResolverObject *object, byte variable, uint32 parameter, bool *available);
|
uint32 (*GetVariable)(const struct ResolverObject *object, byte variable, uint32 parameter, bool *available);
|
||||||
const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
|
const SpriteGroup *(*ResolveRealMethod)(const struct ResolverObject*, const RealSpriteGroup*);
|
||||||
void (*StorePSA)(struct ResolverObject*, uint, int32);
|
void (*StorePSA)(struct ResolverObject*, uint, int32);
|
||||||
|
|
||||||
|
virtual const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
|
||||||
|
|
||||||
|
virtual ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the OR-sum of all bits that need reseeding
|
* Returns the OR-sum of all bits that need reseeding
|
||||||
* independent of the scope they were accessed with.
|
* independent of the scope they were accessed with.
|
||||||
|
@ -550,7 +550,7 @@ static void NewStationResolver(ResolverObject *res, const StationSpec *statspec,
|
|||||||
res->GetTriggers = StationGetTriggers;
|
res->GetTriggers = StationGetTriggers;
|
||||||
res->SetTriggers = StationSetTriggers;
|
res->SetTriggers = StationSetTriggers;
|
||||||
res->GetVariable = StationGetVariable;
|
res->GetVariable = StationGetVariable;
|
||||||
res->ResolveReal = StationResolveReal;
|
res->ResolveRealMethod = StationResolveReal;
|
||||||
res->StorePSA = StationStorePSA;
|
res->StorePSA = StationStorePSA;
|
||||||
|
|
||||||
res->u.station.st = st;
|
res->u.station.st = st;
|
||||||
|
Loading…
Reference in New Issue
Block a user