(svn r21711) -Change: Display the minimal height of the tile in the LandInfo window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 14 years ago
parent 1b61d234a1
commit 6a38f88bd1

@ -199,7 +199,7 @@ public:
snprintf(tmp, lengthof(tmp), "0x%.4X", tile);
SetDParam(0, TileX(tile));
SetDParam(1, TileY(tile));
SetDParam(2, TileHeight(tile));
SetDParam(2, GetTileZ(tile) / TILE_HEIGHT);
SetDParamStr(3, tmp);
GetString(this->landinfo_data[line_nr], STR_LAND_AREA_INFORMATION_LANDINFO_COORDS, lastof(this->landinfo_data[line_nr]));
line_nr++;

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