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(svn r18634) -Revert (r16808): the fix doesn't work in all cases
-Fix [FS#3421] (r16838): crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame
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@ -64,6 +64,7 @@ enum SaveLoadAction {
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SLA_LOAD, ///< loading
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SLA_SAVE, ///< saving
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SLA_PTRS, ///< fixing pointers
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SLA_NULL, ///< null all pointers (on loading error)
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};
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enum NeedLength {
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@ -106,6 +107,32 @@ struct SaveLoadParams {
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static SaveLoadParams _sl;
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/** Null all pointers (convert index -> NULL) */
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static void SlNullPointers()
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{
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const ChunkHandler *ch;
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const ChunkHandler * const *chsc;
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_sl.action = SLA_NULL;
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DEBUG(sl, 1, "Nulling pointers");
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for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
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while (true) {
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if (ch->ptrs_proc != NULL) {
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DEBUG(sl, 2, "Nulling pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
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ch->ptrs_proc();
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}
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if (ch->flags & CH_LAST) break;
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ch++;
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}
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}
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DEBUG(sl, 1, "All pointers nulled");
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assert(_sl.action == SLA_NULL);
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}
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/** Error handler, calls longjmp to simulate an exception.
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* @todo this was used to have a central place to handle errors, but it is
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* pretty ugly, and seriously interferes with any multithreaded approaches */
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@ -114,6 +141,11 @@ static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
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_sl.error_str = string;
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free(_sl.extra_msg);
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_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
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/* We have to NULL all pointers here; we might be in a state where
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* the pointers are actually filled with indices, which means that
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* when we access them during cleaning the pool dereferences of
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* those indices will be made with segmentation faults as result. */
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SlNullPointers();
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throw std::exception();
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}
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@ -570,6 +602,7 @@ static void SlSaveLoadConv(void *ptr, VarType conv)
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break;
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}
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case SLA_PTRS: break;
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case SLA_NULL: break;
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default: NOT_REACHED();
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}
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}
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@ -678,6 +711,7 @@ static void SlString(void *ptr, size_t length, VarType conv)
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break;
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}
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case SLA_PTRS: break;
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case SLA_NULL: break;
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default: NOT_REACHED();
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}
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}
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@ -700,7 +734,7 @@ static inline size_t SlCalcArrayLen(size_t length, VarType conv)
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*/
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void SlArray(void *array, size_t length, VarType conv)
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{
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if (_sl.action == SLA_PTRS) return;
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if (_sl.action == SLA_PTRS || _sl.action == SLA_NULL) return;
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/* Automatically calculate the length? */
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if (_sl.need_length != NL_NONE) {
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@ -811,6 +845,9 @@ static void SlList(void *list, SLRefType conv)
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}
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break;
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}
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case SLA_NULL:
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l->clear();
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break;
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default: NOT_REACHED();
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}
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}
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@ -912,6 +949,9 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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case SLA_PTRS:
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*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
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break;
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case SLA_NULL:
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*(void **)ptr = NULL;
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break;
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default: NOT_REACHED();
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}
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break;
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@ -932,6 +972,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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case SLA_SAVE: SlWriteByte(sld->version_to); break;
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case SLA_LOAD: *(byte *)ptr = sld->version_from; break;
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case SLA_PTRS: break;
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case SLA_NULL: break;
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default: NOT_REACHED();
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}
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break;
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@ -1146,8 +1187,6 @@ static void SlLoadChunks()
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}
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}
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static const char *_sl_ptrs_error; ///< error message if there was an error during fixing pointers, NULL otherwise
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/** Fix all pointers (convert index -> pointer) */
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static void SlFixPointers()
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{
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@ -1155,7 +1194,6 @@ static void SlFixPointers()
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const ChunkHandler * const *chsc;
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_sl.action = SLA_PTRS;
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_sl_ptrs_error = NULL;
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DEBUG(sl, 1, "Fixing pointers");
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@ -1171,9 +1209,6 @@ static void SlFixPointers()
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}
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}
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/* We need to fix all possible pointers even if there were invalid ones. This way pool cleaning will work fine. */
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if (_sl_ptrs_error != NULL) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, _sl_ptrs_error);
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DEBUG(sl, 1, "All pointers fixed");
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assert(_sl.action == SLA_PTRS);
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@ -1537,55 +1572,41 @@ static void *IntToReference(size_t index, SLRefType rt)
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switch (rt) {
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case REF_ORDERLIST:
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if (OrderList::IsValidID(index)) return OrderList::Get(index);
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_sl_ptrs_error = "Referencing invalid OrderList";
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break;
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid OrderList");
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case REF_ORDER:
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if (Order::IsValidID(index)) return Order::Get(index);
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/* in old versions, invalid order was used to mark end of order list */
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if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
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_sl_ptrs_error = "Referencing invalid Order";
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break;
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Order");
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case REF_VEHICLE_OLD:
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case REF_VEHICLE:
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if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
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_sl_ptrs_error = "Referencing invalid Vehicle";
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break;
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Vehicle");
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case REF_STATION:
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if (Station::IsValidID(index)) return Station::Get(index);
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_sl_ptrs_error = "Referencing invalid Station";
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break;
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Station");
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case REF_TOWN:
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if (Town::IsValidID(index)) return Town::Get(index);
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_sl_ptrs_error = "Referencing invalid Town";
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break;
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Town");
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case REF_ROADSTOPS:
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if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
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_sl_ptrs_error = "Referencing invalid RoadStop";
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break;
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid RoadStop");
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case REF_ENGINE_RENEWS:
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if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
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_sl_ptrs_error = "Referencing invalid EngineRenew";
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break;
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid EngineRenew");
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case REF_CARGO_PACKET:
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if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
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_sl_ptrs_error = "Referencing invalid CargoPacket";
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break;
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SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid CargoPacket");
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default: NOT_REACHED();
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}
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/* Print a debug message about each invalid reference */
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DEBUG(sl, 1, "%s (index = " PRINTF_SIZE ")", _sl_ptrs_error, index);
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/* Return NULL for broken savegames */
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return NULL;
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}
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/** The format for a reader/writer type of a savegame */
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