(svn r8782) -Fix

Adapt GetClosestStationFromTile() more to the way it is used:
- All but deleted stations get filtered later, so do not include non-deleted station in the first place
- Remove the two parameters, which are the same for all callers
pull/155/head
tron 18 years ago
parent 97acc0ff25
commit 69bacedab9

@ -332,13 +332,14 @@ done:
}
#undef M
static Station* GetClosestStationFromTile(TileIndex tile, uint threshold, PlayerID owner)
static Station* GetClosestStationFromTile(TileIndex tile)
{
uint threshold = 8;
Station* best_station = NULL;
Station* st;
FOR_ALL_STATIONS(st) {
if (st->owner == owner) {
if (st->facilities == 0 && st->owner == _current_player) {
uint cur_dist = DistanceManhattan(tile, st->xy);
if (cur_dist < threshold) {
@ -901,10 +902,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
// See if there is a deleted station close to us.
if (st == NULL) {
st = GetClosestStationFromTile(tile_org, 8, _current_player);
if (st != NULL && st->facilities) st = NULL;
}
if (st == NULL) st = GetClosestStationFromTile(tile_org);
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
@ -1274,10 +1272,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st != NULL && st->facilities != 0) st = NULL;
}
if (st == NULL) st = GetClosestStationFromTile(tile);
//give us a road stop in the list, and check if something went wrong
road_stop = new RoadStop(tile);
@ -1578,10 +1573,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st != NULL && st->facilities) st = NULL;
}
if (st == NULL) st = GetClosestStationFromTile(tile);
if (w > _patches.station_spread || h > _patches.station_spread) {
_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
@ -1873,10 +1865,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
}
if (st == NULL) st = GetClosestStationFromTile(tile);
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */

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