(svn r20166) -Fix [FS#3949]: do not scan /data and ~/data (if they happen to be your working directory). If it's the directory where your binary is located it will still scan them.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent 2a3ec78d9f
commit 6863b7539c

@ -253,6 +253,9 @@ The required 3rd party files listed in the section 4.1 "(Required) 3rd party fil
as well as other non-compulsory extensions (NewGRFs, AI, heightmaps, scenarios) can be
placed in a few different locations:
1. The current working directory (from where you started OpenTTD)
For non-Windows operating systems OpenTTD will not scan for files in this
directory if it is your personal directory, i.e. "~/", or when it is the
root directory, i.e. "/".
2. Your personal directory
Windows: C:\My Documents (95, 98, ME)
C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP)

@ -44,7 +44,7 @@ struct Fio {
FILE *handles[MAX_FILE_SLOTS]; ///< array of file handles we can have open
byte buffer_start[FIO_BUFFER_SIZE]; ///< local buffer when read from file
const char *filenames[MAX_FILE_SLOTS]; ///< array of filenames we (should) have open
char *shortnames[MAX_FILE_SLOTS];///< array of short names for spriteloader's use
char *shortnames[MAX_FILE_SLOTS]; ///< array of short names for spriteloader's use
#if defined(LIMITED_FDS)
uint open_handles; ///< current amount of open handles
uint usage_count[MAX_FILE_SLOTS]; ///< count how many times this file has been opened
@ -53,6 +53,9 @@ struct Fio {
static Fio _fio;
/** Whether the working directory should be scanned. */
static bool _do_scan_working_directory = true;
/* Get current position in file */
size_t FioGetPos()
{
@ -875,6 +878,33 @@ void ChangeWorkingDirectory(const char *exe)
#endif /* WITH_COCOA */
}
/**
* Whether we should scan the working directory.
* It should not be scanned if it's the root or
* the home directory as in both cases a big data
* directory can cause huge amounts of unrelated
* files scanned. Furthermore there are nearly no
* use cases for the home/root directory to have
* OpenTTD directories.
* @return true if it should be scanned.
*/
bool DoScanWorkingDirectory()
{
/* No working directory, so nothing to do. */
if (_searchpaths[SP_WORKING_DIR] == NULL) return false;
/* Working directory is root, so do nothing. */
if (strcmp(_searchpaths[SP_WORKING_DIR], PATHSEP) == 0) return false;
/* No personal/home directory, so the working directory won't be that. */
if (_searchpaths[SP_PERSONAL_DIR] == NULL) return true;
char tmp[MAX_PATH];
snprintf(tmp, lengthof(tmp), "%s%s", _searchpaths[SP_WORKING_DIR], PERSONAL_DIR);
AppendPathSeparator(tmp, MAX_PATH);
return strcmp(tmp, _searchpaths[SP_PERSONAL_DIR]) != 0;
}
/**
* Determine the base (personal dir and game data dir) paths
* @param exe the path to the executable
@ -920,6 +950,8 @@ void DetermineBasePaths(const char *exe)
_searchpaths[SP_WORKING_DIR] = strdup(tmp);
#endif
_do_scan_working_directory = DoScanWorkingDirectory();
/* Change the working directory to that one of the executable */
ChangeWorkingDirectory(exe);
if (getcwd(tmp, MAX_PATH) == NULL) *tmp = '\0';
@ -960,7 +992,10 @@ void DeterminePaths(const char *exe)
DetermineBasePaths(exe);
Searchpath sp;
FOR_ALL_SEARCHPATHS(sp) DEBUG(misc, 4, "%s added as search path", _searchpaths[sp]);
FOR_ALL_SEARCHPATHS(sp) {
if (sp == SP_WORKING_DIR && !_do_scan_working_directory) continue;
DEBUG(misc, 4, "%s added as search path", _searchpaths[sp]);
}
if (_config_file != NULL) {
_personal_dir = strdup(_config_file);
@ -1178,6 +1213,9 @@ uint FileScanner::Scan(const char *extension, Subdirectory sd, bool tars, bool r
uint num = 0;
FOR_ALL_SEARCHPATHS(sp) {
/* Don't search in the working directory */
if (sp == SP_WORKING_DIR && !_do_scan_working_directory) continue;
FioAppendDirectory(path, MAX_PATH, sp, sd);
num += ScanPath(this, extension, path, strlen(path), recursive);
}

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