(svn r9467) -Fix(FS#703,6108): When resetting the array of currencies, the custom currency was reset too, thus loosing the setting a user could have used for it.(glx)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
belugas 17 years ago
parent 45e788d524
commit 683aae8abf

@ -158,12 +158,17 @@ void CheckSwitchToEuro()
}
/**
* Called only from newgrf.c. Will fill _currency_specs array with
* Will fill _currency_specs array with
* default values from origin_currency_specs
* Called only from newgrf.cpp and settings.cpp.
* @param preserve_custom will not reset custom currency (the latest one on the list)
* if ever it is flagged to true. In which case, the total size of the memory to move
* will be one currency spec less, thus preserving the custom curreny from been
* overwritten.
**/
void ResetCurrencies()
void ResetCurrencies(bool preserve_custom)
{
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs));
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
}
/**

@ -40,7 +40,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY];
uint GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();
void ResetCurrencies();
void ResetCurrencies(bool preserve_custom = true);
StringID* BuildCurrencyDropdown();
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);

@ -1685,6 +1685,7 @@ extern void CheckDifficultyLevels();
void LoadFromConfig()
{
IniFile *ini = ini_load(_config_file);
ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one
HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);

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