(svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool

This commit is contained in:
rubidium 2011-02-09 18:46:55 +00:00
parent f50f57b4d8
commit 67cbee4f64

View File

@ -384,6 +384,11 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern
if (static_access) return NULL;
if (!Engine::CanAllocateItem()) {
grfmsg(0, "Can't allocate any more engines");
return NULL;
}
size_t engine_pool_size = Engine::GetPoolSize();
/* ... it's not, so create a new one based off an existing engine */
@ -528,6 +533,8 @@ static ChangeInfoResult RailVehicleChangeInfo(uint engine, int numinfo, int prop
for (int i = 0; i < numinfo; i++) {
Engine *e = GetNewEngine(_cur_grffile, VEH_TRAIN, engine + i);
if (e == NULL) return CIR_INVALID_ID; // No engine could be allocated, so neither can any next vehicles
EngineInfo *ei = &e->info;
RailVehicleInfo *rvi = &e->u.rail;
@ -777,6 +784,8 @@ static ChangeInfoResult RoadVehicleChangeInfo(uint engine, int numinfo, int prop
for (int i = 0; i < numinfo; i++) {
Engine *e = GetNewEngine(_cur_grffile, VEH_ROAD, engine + i);
if (e == NULL) return CIR_INVALID_ID; // No engine could be allocated, so neither can any next vehicles
EngineInfo *ei = &e->info;
RoadVehicleInfo *rvi = &e->u.road;
@ -916,6 +925,8 @@ static ChangeInfoResult ShipVehicleChangeInfo(uint engine, int numinfo, int prop
for (int i = 0; i < numinfo; i++) {
Engine *e = GetNewEngine(_cur_grffile, VEH_SHIP, engine + i);
if (e == NULL) return CIR_INVALID_ID; // No engine could be allocated, so neither can any next vehicles
EngineInfo *ei = &e->info;
ShipVehicleInfo *svi = &e->u.ship;
@ -1042,6 +1053,8 @@ static ChangeInfoResult AircraftVehicleChangeInfo(uint engine, int numinfo, int
for (int i = 0; i < numinfo; i++) {
Engine *e = GetNewEngine(_cur_grffile, VEH_AIRCRAFT, engine + i);
if (e == NULL) return CIR_INVALID_ID; // No engine could be allocated, so neither can any next vehicles
EngineInfo *ei = &e->info;
AircraftVehicleInfo *avi = &e->u.air;
@ -3639,7 +3652,10 @@ static void SkipAct1(ByteReader *buf)
* defined spritegroup. */
static const SpriteGroup *GetGroupFromGroupID(byte setid, byte type, uint16 groupid)
{
if (HasBit(groupid, 15)) return new CallbackResultSpriteGroup(groupid);
if (HasBit(groupid, 15)) {
assert(CallbackResultSpriteGroup::CanAllocateItem());
return new CallbackResultSpriteGroup(groupid);
}
if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
grfmsg(1, "GetGroupFromGroupID(0x%02X:0x%02X): Groupid 0x%04X does not exist, leaving empty", setid, type, groupid);
@ -3652,7 +3668,10 @@ static const SpriteGroup *GetGroupFromGroupID(byte setid, byte type, uint16 grou
/* Helper function to either create a callback or a result sprite group. */
static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte type, uint16 spriteid, uint16 num_sprites)
{
if (HasBit(spriteid, 15)) return new CallbackResultSpriteGroup(spriteid);
if (HasBit(spriteid, 15)) {
assert(CallbackResultSpriteGroup::CanAllocateItem());
return new CallbackResultSpriteGroup(spriteid);
}
if (spriteid >= _cur_grffile->spriteset_numsets) {
grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set %u invalid, max %u", setid, type, spriteid, _cur_grffile->spriteset_numsets);
@ -3677,6 +3696,7 @@ static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte
return NULL;
}
assert(ResultSpriteGroup::CanAllocateItem());
return new ResultSpriteGroup(_cur_grffile->spriteset_start + spriteid * num_sprites, num_sprites);
}
@ -3724,6 +3744,7 @@ static void NewSpriteGroup(ByteReader *buf)
byte varadjust;
byte varsize;
assert(DeterministicSpriteGroup::CanAllocateItem());
DeterministicSpriteGroup *group = new DeterministicSpriteGroup();
act_group = group;
group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
@ -3789,6 +3810,7 @@ static void NewSpriteGroup(ByteReader *buf)
case 0x83: // Parent scope
case 0x84: // Relative scope
{
assert(RandomizedSpriteGroup::CanAllocateItem());
RandomizedSpriteGroup *group = new RandomizedSpriteGroup();
act_group = group;
group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
@ -3835,6 +3857,7 @@ static void NewSpriteGroup(ByteReader *buf)
return;
}
assert(RealSpriteGroup::CanAllocateItem());
RealSpriteGroup *group = new RealSpriteGroup();
act_group = group;
@ -3870,6 +3893,7 @@ static void NewSpriteGroup(ByteReader *buf)
byte num_building_sprites = max((uint8)1, type);
uint i;
assert(TileLayoutSpriteGroup::CanAllocateItem());
TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup();
act_group = group;
/* num_building_stages should be 1, if we are only using non-custom sprites */
@ -3949,6 +3973,7 @@ static void NewSpriteGroup(ByteReader *buf)
break;
}
assert(IndustryProductionSpriteGroup::CanAllocateItem());
IndustryProductionSpriteGroup *group = new IndustryProductionSpriteGroup();
act_group = group;
group->version = type;
@ -4077,7 +4102,16 @@ static void VehicleMapSpriteGroup(ByteReader *buf, byte feature, uint8 idcount)
EngineID *engines = AllocaM(EngineID, idcount);
for (uint i = 0; i < idcount; i++) {
engines[i] = GetNewEngine(_cur_grffile, (VehicleType)feature, buf->ReadExtendedByte())->index;
Engine *e = GetNewEngine(_cur_grffile, (VehicleType)feature, buf->ReadExtendedByte());
if (e == NULL) {
/* No engine could be allocated?!? Deal with it. Okay,
* this might look bad. Also make sure this NewGRF
* gets disabled, as a half loaded one is bad. */
HandleChangeInfoResult("VehicleMapSpriteGroup", CIR_INVALID_ID, 0, 0);
return;
}
engines[i] = e->index;
if (!wagover) last_engines[i] = engines[i];
}