Saveload: Fix recalculation of _state_ticks

For XSLFI_VARIABLE_DAY_LENGTH versions 1 to 3
pull/661/head
Jonathan G Rennison 3 months ago
parent f52d56249d
commit 675b31887a

@ -110,14 +110,14 @@ EconTime::State EconTime::Detail::NewState(EconTime::Year year)
return state;
}
StateTicks GetStateTicksFromCurrentDateWithoutOffset()
StateTicks GetStateTicksFromDateWithoutOffset(EconTime::Date date, EconTime::DateFract date_fract)
{
return ((int64_t)(EconTime::DateToDateTicks(EconTime::CurDate(), EconTime::CurDateFract()).base()) * DayLengthFactor()) + TickSkipCounter();
return ((int64_t)(EconTime::DateToDateTicks(date, date_fract).base()) * DayLengthFactor()) + TickSkipCounter();
}
void RecalculateStateTicksOffset()
{
DateDetail::_state_ticks_offset = _state_ticks - GetStateTicksFromCurrentDateWithoutOffset();
DateDetail::_state_ticks_offset = _state_ticks - GetStateTicksFromDateWithoutOffset(EconTime::CurDate(), EconTime::CurDateFract());
}
void UpdateEffectiveDayLengthFactor()

@ -24,7 +24,7 @@ namespace DateDetail {
extern uint8_t _effective_day_length;
};
StateTicks GetStateTicksFromCurrentDateWithoutOffset();
StateTicks GetStateTicksFromDateWithoutOffset(EconTime::Date date, EconTime::DateFract date_fract);
void RecalculateStateTicksOffset();
inline uint8_t TickSkipCounter()

@ -667,7 +667,12 @@ bool AfterLoadGame()
TileIndex map_size = MapSize();
/* Only new games can use wallclock units. */
if (SlXvIsFeatureMissing(XSLFI_VARIABLE_DAY_LENGTH, 5) && IsSavegameVersionBefore(SLV_ECONOMY_MODE_TIMEKEEPING_UNITS)) {
_settings_game.economy.timekeeping_units = TKU_CALENDAR;
}
UpdateEffectiveDayLengthFactor();
SetupTickRate();
extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
@ -865,18 +870,15 @@ bool AfterLoadGame()
_scaled_tick_counter = (uint64_t)((_tick_counter * DayLengthFactor()) + TickSkipCounter());
}
if (SlXvIsFeaturePresent(XSLFI_VARIABLE_DAY_LENGTH, 1, 3)) {
_state_ticks = GetStateTicksFromCurrentDateWithoutOffset() + DateDetail::_state_ticks_offset;
/* CalTime is used here because EconTime hasn't been set yet, but this needs to be done before setting EconTime::Detail::SetDate,
* because that calls RecalculateStateTicksOffset which overwrites DateDetail::_state_ticks_offset which is an input here */
_state_ticks = GetStateTicksFromDateWithoutOffset(CalTime::CurDate().base(), CalTime::CurDateFract()) + DateDetail::_state_ticks_offset;
}
/* Update current year
* must be done before loading sprites as some newgrfs check it */
CalTime::Detail::SetDate(CalTime::CurDate(), CalTime::CurDateFract());
/* Only new games can use wallclock units. */
if (SlXvIsFeatureMissing(XSLFI_VARIABLE_DAY_LENGTH, 5) && IsSavegameVersionBefore(SLV_ECONOMY_MODE_TIMEKEEPING_UNITS)) {
_settings_game.economy.timekeeping_units = TKU_CALENDAR;
}
if (SlXvIsFeaturePresent(XSLFI_VARIABLE_DAY_LENGTH, 5) || !IsSavegameVersionBefore(SLV_ECONOMY_DATE)) {
EconTime::Detail::SetDate(EconTime::CurDate(), EconTime::CurDateFract());
} else {

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