(svn r20748) -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account

This commit is contained in:
yexo 2010-09-05 16:00:36 +00:00
parent 23723413ca
commit 66d57b96a8
5 changed files with 15 additions and 6 deletions

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@ -293,6 +293,7 @@ enum DoCommandFlag {
DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
DC_ALL_TILES = 0x100, ///< allow this command also on MP_VOID tiles
DC_NO_MODIFY_TOWN_RATING = 0x200, ///< do not change town rating
DC_FORCE_CLEAR_TILE = 0x400, ///< do not only remove the object on the tile, but also clear any water left on it
};
DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)

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@ -31,6 +31,7 @@
#include "core/random_func.hpp"
#include "object_base.h"
#include "water_map.h"
#include "economy_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@ -606,6 +607,13 @@ void ClearSnowLine()
*/
CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
bool do_clear = false;
if ((flags & DC_FORCE_CLEAR_TILE) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
if ((flags & DC_AUTO) && GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
do_clear = true;
cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
}
for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
/* If this tile was the first tile which caused object destruction, always
* pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
@ -619,10 +627,12 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
}
return CommandCost();
return cost;
}
}
return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
cost.AddCost(_tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags));
if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
return cost;
}
/**

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@ -640,8 +640,6 @@ static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, uin
{
ObjectType type = GetObjectType(tile);
if (GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
if (type == OBJECT_OWNED_LAND) {
/* Owned land remains unsold */
CommandCost ret = CheckTileOwnership(tile);

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@ -318,7 +318,7 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
/* Check tiletype-specific things, and add extra-cost */
const bool curr_gen = _generating_world;
if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh);
CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO | DC_FORCE_CLEAR_TILE, z_min * TILE_HEIGHT, tileh);
_generating_world = curr_gen;
if (cost.Failed()) {
_terraform_err_tile = tile;

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@ -332,7 +332,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* can't make water of water! */
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
cost.AddCost(ret);