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(svn r20748) -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account
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@ -293,6 +293,7 @@ enum DoCommandFlag {
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DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
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DC_ALL_TILES = 0x100, ///< allow this command also on MP_VOID tiles
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DC_NO_MODIFY_TOWN_RATING = 0x200, ///< do not change town rating
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DC_FORCE_CLEAR_TILE = 0x400, ///< do not only remove the object on the tile, but also clear any water left on it
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};
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DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
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@ -31,6 +31,7 @@
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#include "core/random_func.hpp"
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#include "object_base.h"
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#include "water_map.h"
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#include "economy_func.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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@ -606,6 +607,13 @@ void ClearSnowLine()
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*/
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CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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CommandCost cost(EXPENSES_CONSTRUCTION);
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bool do_clear = false;
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if ((flags & DC_FORCE_CLEAR_TILE) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
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if ((flags & DC_AUTO) && GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
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do_clear = true;
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cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
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}
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for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
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/* If this tile was the first tile which caused object destruction, always
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* pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
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@ -619,10 +627,12 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
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return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
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}
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return CommandCost();
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return cost;
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}
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}
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return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
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cost.AddCost(_tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags));
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if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
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return cost;
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}
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/**
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@ -640,8 +640,6 @@ static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, uin
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{
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ObjectType type = GetObjectType(tile);
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if (GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
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if (type == OBJECT_OWNED_LAND) {
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/* Owned land remains unsold */
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CommandCost ret = CheckTileOwnership(tile);
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@ -318,7 +318,7 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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/* Check tiletype-specific things, and add extra-cost */
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const bool curr_gen = _generating_world;
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if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
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CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh);
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CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO | DC_FORCE_CLEAR_TILE, z_min * TILE_HEIGHT, tileh);
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_generating_world = curr_gen;
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if (cost.Failed()) {
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_terraform_err_tile = tile;
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@ -332,7 +332,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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/* can't make water of water! */
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if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue;
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ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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