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(svn r15133) -Fix: Crash if no NoAIs are present.
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@ -247,7 +247,7 @@ void AIInstance::Died()
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DEBUG(ai, 0, "The AI died unexpectedly.");
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DEBUG(ai, 0, "The AI died unexpectedly.");
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this->is_dead = true;
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this->is_dead = true;
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this->engine->ReleaseObject(this->instance);
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if (this->instance != NULL) this->engine->ReleaseObject(this->instance);
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delete this->engine;
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delete this->engine;
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this->instance = NULL;
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this->instance = NULL;
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this->engine = NULL;
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this->engine = NULL;
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