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(svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu
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@ -713,8 +713,6 @@ public:
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~ErrmsgWindow()
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{
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SetRedErrorSquare(INVALID_TILE);
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extern StringID _switch_mode_errorstr;
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_switch_mode_errorstr = INVALID_STRING_ID;
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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@ -1103,6 +1103,7 @@ void SwitchToMode(SwitchMode new_mode)
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if (_switch_mode_errorstr != INVALID_STRING_ID) {
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ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, WL_CRITICAL);
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_switch_mode_errorstr = INVALID_STRING_ID;
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}
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}
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