Add support for timetabled wait times at waypoints

pull/73/head
Jonathan G Rennison 6 years ago
parent 5732e4f7ff
commit 6578d94e63

@ -296,7 +296,7 @@ public:
/** What are we going to do when in the depot. */
inline OrderDepotActionFlags GetDepotActionType() const { return (OrderDepotActionFlags)GB(this->flags, 4, 3); }
/** What waypoint flags? */
inline OrderWaypointFlags GetWaypointFlags() const { return (OrderWaypointFlags)GB(this->flags, 0, 8); }
inline OrderWaypointFlags GetWaypointFlags() const { return (OrderWaypointFlags)GB(this->flags, 0, 3); }
/** What variable do we have to compare? */
inline OrderConditionVariable GetConditionVariable() const { return (OrderConditionVariable)GB(this->dest, 11, 5); }
/** What is the comparator to use? */
@ -355,7 +355,7 @@ public:
/** Set what we are going to do in the depot. */
inline void SetDepotActionType(OrderDepotActionFlags depot_service_type) { SB(this->flags, 4, 3, depot_service_type); }
/** Set waypoint flags. */
inline void SetWaypointFlags(OrderWaypointFlags waypoint_flags) { SB(this->flags, 0, 8, waypoint_flags); }
inline void SetWaypointFlags(OrderWaypointFlags waypoint_flags) { SB(this->flags, 0, 3, waypoint_flags); }
/** Set variable we have to compare. */
inline void SetConditionVariable(OrderConditionVariable condition_variable) { SB(this->dest, 11, 5, condition_variable); }
/** Set the comparator to use. */
@ -462,7 +462,7 @@ public:
*/
inline void SetOccupancy(uint8 occupancy) { this->occupancy = occupancy; }
bool ShouldStopAtStation(const Vehicle *v, StationID station) const;
bool ShouldStopAtStation(const Vehicle *v, StationID station, bool waypoint) const;
bool CanLeaveWithCargo(bool has_cargo, CargoID cargo) const;
TileIndex GetLocation(const Vehicle *v, bool airport = false) const;

@ -2604,7 +2604,8 @@ bool ProcessOrders(Vehicle *v)
bool may_reverse = v->current_order.IsType(OT_NOTHING);
/* Check if we've reached a 'via' destination. */
if (((v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) || v->current_order.IsType(OT_GOTO_WAYPOINT)) &&
if (((v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) ||
(v->current_order.IsType(OT_GOTO_WAYPOINT) && !v->current_order.IsWaitTimetabled())) &&
IsTileType(v->tile, MP_STATION) &&
v->current_order.GetDestination() == GetStationIndex(v->tile)) {
v->DeleteUnreachedImplicitOrders();
@ -2673,10 +2674,12 @@ bool ProcessOrders(Vehicle *v)
* based on this order and the non-stop settings.
* @param v the vehicle that might be stopping.
* @param station the station to stop at.
* @param waypoint if station is a waypoint.
* @return true if the vehicle should stop.
*/
bool Order::ShouldStopAtStation(const Vehicle *v, StationID station) const
bool Order::ShouldStopAtStation(const Vehicle *v, StationID station, bool waypoint) const
{
if (waypoint) return this->IsType(OT_GOTO_WAYPOINT) && this->dest == station;
if (this->IsType(OT_LOADING_ADVANCE) && this->dest == station) return true;
bool is_dest_station = this->IsType(OT_GOTO_STATION) && this->dest == station;

@ -824,6 +824,11 @@ void DrawOrderString(const Vehicle *v, const Order *order, int order_index, int
if (order->GetWaypointFlags() & OWF_REVERSE) str += STR_ORDER_GO_TO_WAYPOINT_REVERSE - STR_ORDER_GO_TO_WAYPOINT;
SetDParam(0, str);
SetDParam(1, order->GetDestination());
if (timetable && order->IsWaitTimetabled()) {
SetDParam(5, STR_TIMETABLE_STAY_FOR);
SetTimetableParams(6, order->GetWaitTime());
timetable_wait_time_valid = true;
}
break;
}

@ -1472,7 +1472,7 @@ again:
/* In case an RV is stopped in a road stop, why not try to load? */
if (v->cur_speed == 0 && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile), false) &&
IsInfraTileUsageAllowed(VEH_ROAD, v->owner, v->tile) && !v->current_order.IsType(OT_LEAVESTATION) &&
GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK)) {
Station *st = Station::GetByTile(v->tile);
@ -1505,7 +1505,7 @@ again:
if (v->IsFrontEngine() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
_road_stop_stop_frame[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
(IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile), false) &&
IsInfraTileUsageAllowed(VEH_ROAD, v->owner, v->tile) &&
GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {

@ -80,7 +80,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_SCHEDULED_DISPATCH, XSCF_NULL, 1, 1, "scheduled_dispatch", NULL, NULL, NULL },
{ XSLFI_MORE_TOWN_GROWTH_RATES, XSCF_NULL, 1, 1, "more_town_growth_rates", NULL, NULL, NULL },
{ XSLFI_MULTIPLE_DOCKS, XSCF_NULL, 1, 1, "multiple_docks", NULL, NULL, "DOCK" },
{ XSLFI_TIMETABLE_EXTRA, XSCF_NULL, 4, 4, "timetable_extra", NULL, NULL, "ORDX" },
{ XSLFI_TIMETABLE_EXTRA, XSCF_NULL, 5, 5, "timetable_extra", NULL, NULL, "ORDX" },
{ XSLFI_TRAIN_FLAGS_EXTRA, XSCF_NULL, 1, 1, "train_flags_extra", NULL, NULL, NULL },
{ XSLFI_TRAIN_THROUGH_LOAD, XSCF_NULL, 2, 2, "train_through_load", NULL, NULL, NULL },
{ XSLFI_ORDER_EXTRA_DATA, XSCF_NULL, 1, 1, "order_extra_data", NULL, NULL, NULL },

@ -3306,14 +3306,25 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
if (v->current_order.IsType(OT_GOTO_WAYPOINT) && v->current_order.GetDestination() == station_id && v->current_order.GetWaypointFlags() & OWF_REVERSE) {
Train *t = Train::From(v);
// reverse at waypoint
if (t->reverse_distance == 0) t->reverse_distance = t->gcache.cached_total_length;
if (t->reverse_distance == 0) {
t->reverse_distance = t->gcache.cached_total_length;
if (t->current_order.IsWaitTimetabled()) {
t->DeleteUnreachedImplicitOrders();
UpdateVehicleTimetable(t, true);
t->last_station_visited = station_id;
SetWindowDirty(WC_VEHICLE_VIEW, t->index);
t->current_order.MakeWaiting();
t->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
return VETSB_CONTINUE;
}
}
}
if (HasBit(Train::From(v)->flags, VRF_BEYOND_PLATFORM_END)) return VETSB_CONTINUE;
Train *front = Train::From(v)->First();
if (!front->IsFrontEngine()) return VETSB_CONTINUE;
if (!(v == front || HasBit(Train::From(v)->Previous()->flags, VRF_BEYOND_PLATFORM_END))) return VETSB_CONTINUE;
if (!IsRailStation(tile)) return VETSB_CONTINUE;
if (!front->current_order.ShouldStopAtStation(front, station_id)) return VETSB_CONTINUE;
if (!HasStationTileRail(tile)) return VETSB_CONTINUE;
if (!front->current_order.ShouldStopAtStation(front, station_id, IsRailWaypoint(tile))) return VETSB_CONTINUE;
int station_ahead;
int station_length;

@ -199,6 +199,7 @@ CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, u
break;
case OT_GOTO_DEPOT:
case OT_GOTO_WAYPOINT:
break;
case OT_CONDITIONAL:

@ -359,6 +359,7 @@ struct TimetableWindow : Window {
bool disable = true;
bool wait_lockable = false;
bool wait_locked = false;
bool clearable_when_wait_locked = false;
if (selected != -1) {
const Order *order = v->GetOrder(((selected + 1) / 2) % v->GetNumOrders());
if (selected % 2 == 1) {
@ -368,9 +369,19 @@ struct TimetableWindow : Window {
wait_locked = wait_lockable && order->IsTravelFixed();
} else {
/* Wait time */
disable = (order == NULL) ||
((!(order->IsType(OT_GOTO_STATION) || (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_HALT))) ||
(order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) && !order->IsType(OT_CONDITIONAL));
if (order != NULL) {
if (order->IsType(OT_GOTO_WAYPOINT)) {
disable = false;
clearable_when_wait_locked = true;
} else if (order->IsType(OT_CONDITIONAL)) {
disable = true;
} else {
disable = (!(order->IsType(OT_GOTO_STATION) || (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_HALT))) ||
(order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION));
}
} else {
disable = true;
}
wait_lockable = !disable;
wait_locked = wait_lockable && order->IsWaitFixed();
}
@ -378,7 +389,7 @@ struct TimetableWindow : Window {
bool disable_speed = disable || selected % 2 != 1 || v->type == VEH_AIRCRAFT;
this->SetWidgetDisabledState(WID_VT_CHANGE_TIME, disable || (HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE) && !wait_locked));
this->SetWidgetDisabledState(WID_VT_CLEAR_TIME, disable || HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE));
this->SetWidgetDisabledState(WID_VT_CLEAR_TIME, disable || (HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE) && !(wait_locked && clearable_when_wait_locked)));
this->SetWidgetDisabledState(WID_VT_CHANGE_SPEED, disable_speed);
this->SetWidgetDisabledState(WID_VT_CLEAR_SPEED, disable_speed);
this->SetWidgetDisabledState(WID_VT_SHARED_ORDER_LIST, !(v->IsOrderListShared() || _settings_client.gui.enable_single_veh_shared_order_gui));

@ -367,9 +367,13 @@ int GetTileMarginInFrontOfTrain(const Train *v, int x_pos, int y_pos)
int GetTrainStopLocation(StationID station_id, TileIndex tile, Train *v, int *station_ahead, int *station_length, int x_pos, int y_pos)
{
Train *front = v->First();
const Station *st = Station::Get(station_id);
*station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
*station_length = st->GetPlatformLength(tile) * TILE_SIZE;
if (IsRailWaypoint(tile)) {
*station_ahead = *station_length = TILE_SIZE;
} else {
const Station *st = Station::Get(station_id);
*station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
*station_length = st->GetPlatformLength(tile) * TILE_SIZE;
}
/* Default to the middle of the station for stations stops that are not in
* the order list like intermediate stations when non-stop is disabled */
@ -378,6 +382,8 @@ int GetTrainStopLocation(StationID station_id, TileIndex tile, Train *v, int *st
osl = front->current_order.GetStopLocation();
} else if (front->current_order.IsType(OT_LOADING_ADVANCE) && front->current_order.GetDestination() == station_id) {
osl = OSL_PLATFORM_THROUGH;
} else if (front->current_order.IsType(OT_GOTO_WAYPOINT) && front->current_order.GetDestination() == station_id) {
osl = OSL_PLATFORM_FAR_END;
}
int overhang = front->gcache.cached_total_length - *station_length;
int adjust = 0;
@ -559,9 +565,9 @@ int Train::GetCurrentMaxSpeed() const
if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
Train *v_platform = const_cast<Train *>(this->GetStationLoadingVehicle());
TileIndex platform_tile = v_platform->tile;
if (IsRailStationTile(platform_tile)) {
if (HasStationTileRail(platform_tile)) {
StationID sid = GetStationIndex(platform_tile);
if (this->current_order.ShouldStopAtStation(this, sid)) {
if (this->current_order.ShouldStopAtStation(this, sid, IsRailWaypoint(platform_tile))) {
int station_ahead;
int station_length;
int stop_at = GetTrainStopLocation(sid, platform_tile, v_platform, &station_ahead, &station_length);
@ -2404,6 +2410,9 @@ static void CheckNextTrainTile(Train *v)
/* Exit if we are inside a depot. */
if (v->track == TRACK_BIT_DEPOT) return;
/* Exit if we are on a station tile and are going to stop. */
if (HasStationTileRail(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile), IsRailWaypoint(v->tile))) return;
switch (v->current_order.GetType()) {
/* Exit if we reached our destination depot. */
case OT_GOTO_DEPOT:
@ -2425,8 +2434,6 @@ static void CheckNextTrainTile(Train *v)
default:
break;
}
/* Exit if we are on a station tile and are going to stop. */
if (IsRailStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return;
Trackdir td = v->GetVehicleTrackdir();
@ -3351,8 +3358,21 @@ static void TrainEnterStation(Train *v, StationID station)
{
v->last_station_visited = station;
BaseStation *bst = BaseStation::Get(station);
if (Waypoint::IsExpected(bst)) {
v->DeleteUnreachedImplicitOrders();
UpdateVehicleTimetable(v, true);
v->last_station_visited = station;
v->force_proceed = TFP_NONE;
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
v->current_order.MakeWaiting();
v->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
return;
}
/* check if a train ever visited this station before */
Station *st = Station::Get(station);
Station *st = Station::From(bst);
if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
st->had_vehicle_of_type |= HVOT_TRAIN;
SetDParam(0, st->index);
@ -4775,6 +4795,11 @@ static bool TrainLocoHandler(Train *v, bool mode)
if (CheckTrainStayInDepot(v)) return true;
if (v->current_order.IsType(OT_WAITING) && v->reverse_distance == 0) {
v->HandleWaiting(false);
if (v->current_order.IsType(OT_WAITING)) return true;
}
if (!mode) v->ShowVisualEffect();
/* We had no order but have an order now, do look ahead. */

@ -3007,6 +3007,7 @@ void Vehicle::HandleWaiting(bool stop_waiting)
UpdateVehicleTimetable(this, false);
this->IncrementImplicitOrderIndex();
this->current_order.MakeDummy();
if (this->type == VEH_TRAIN) Train::From(this)->force_proceed = TFP_NONE;
break;
}
@ -3294,7 +3295,7 @@ void Vehicle::ShowVisualEffect() const
* - is approaching a reversing point and its speed is equal to maximum approach speed
*/
if (HasBit(t->flags, VRF_REVERSING) ||
(IsRailStationTile(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile)) &&
(HasStationTileRail(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile), IsRailWaypoint(t->tile)) &&
t->cur_speed >= max_speed) ||
(t->reverse_distance >= 1 && t->cur_speed >= ReversingDistanceTargetSpeed(t))) {
return;

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