Fix packet overflow in ClientNetworkGameSocketHandler::SendDesyncLog

desync-debugging
Jonathan G Rennison 5 years ago
parent 29659bec29
commit 6539de0734

@ -395,8 +395,8 @@ char *CrashLog::FillDesyncCrashLog(char *buffer, const char *last) const
ConvertDateToYMD(_date, &ymd);
buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i)\n", ymd.year, ymd.month + 1, ymd.day, _date_fract);
if (_game_load_time != 0) {
buffer += seprintf(buffer, last, "Game loaded at: %s, %i-%02i-%02i (%i)\n",
asctime(gmtime(&_game_load_time)), _game_load_cur_date_ymd.year, _game_load_cur_date_ymd.month + 1, _game_load_cur_date_ymd.day, _game_load_date_fract);
buffer += seprintf(buffer, last, "Game loaded at: %i-%02i-%02i (%i), %s\n",
_game_load_cur_date_ymd.year, _game_load_cur_date_ymd.month + 1, _game_load_cur_date_ymd.day, _game_load_date_fract, asctime(gmtime(&_game_load_time)));
}
buffer += seprintf(buffer, last, "\n");

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