(svn r8096) -Codechange: Invert the check if you are allowed to clear a road tile so there are not so many negations (too confusing) and added some comments to further clarify what happens.

pull/155/head
Darkvater 18 years ago
parent 8ad471c321
commit 64f34d322d

@ -558,21 +558,24 @@ static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
return _price.remove_road_depot;
}
#define M(x) (1<<(x))
static int32 ClearTile_Road(TileIndex tile, byte flags)
{
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
RoadBits b = GetRoadBits(tile);
if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) &&
(!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) &&
flags & DC_AUTO) {
return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
#define M(x) (1 << (x))
/* Clear the road if only one piece is on the tile OR the AI tries
* to clear town road OR we are not using the DC_AUTO flag */
if ((M(b) & (M(ROAD_NW) | M(ROAD_SW) | M(ROAD_SE) | M(ROAD_NE))) ||
((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) ||
!(flags & DC_AUTO)
) {
return DoCommand(tile, b, 0, flags, CMD_REMOVE_ROAD);
}
return DoCommand(tile, b, 0, flags, CMD_REMOVE_ROAD);
}
return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
} break;
#undef M
case ROAD_TILE_CROSSING: {
int32 ret;

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